Bloon Area Denial System (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Bloon Area Denial System is a mid-game carry with good damage, knockback, range, and receptiveness to buffs. Its main role is as a stepping stone into the {{BTD6|Bloon Exclusion Zone}} to finish the game; if not, the BADS is reduced to an expensive staller by the 90s. Since it has an almost global range and fires down a line, it is very useful in maps with straightaways or limited placements like [[Sanctuary]].
Bloon Area Denial System is a mid-game carry with good damage, knockback, range, and receptiveness to buffs. Its main role is as a stepping stone into the {{BTD6|Bloon Exclusion Zone}} to finish the game; if not, the BADS is reduced to an expensive Super Ceramic staller by the 90s. Since it has an almost global range and fires down a line, it is very useful in maps with straightaways or limited placements like [[Sanctuary]].


2-0-4 does more damage, gets higher {{BTD6|Acidic Mixture Dip}} uptime, is more accurate, and is the better stepping stone into BEZ. 0-2-4 handles Ceramics in the late game more effectively by applying knockback more often and has innate [[Camo detection]].
2-0-4 does more damage, gets higher {{BTD6|Acidic Mixture Dip}} uptime, is more accurate, and is the better stepping stone into BEZ and a less difficult saveup into BADS. 0-2-4 handles Ceramics in the late game more effectively by applying knockback more often and has innate [[Camo detection]].


==Update history==
==Update history==