Tack Shooter (BTD6): Difference between revisions
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The first path focuses on attack speed and eventually adds high raw damage. [[Ring of Fire (BTD6)|Ring of Fire]] and [[Inferno Ring (BTD6)|Inferno Ring]] trade off tacks for single flame rings that have high pierce and damage and benefit much better with extra range; maximize their track coverage, still preferrably around tight regions. | The first path focuses on attack speed and eventually adds high raw damage. [[Ring of Fire (BTD6)|Ring of Fire]] and [[Inferno Ring (BTD6)|Inferno Ring]] trade off tacks for single flame rings that have high pierce and damage and benefit much better with extra range; maximize their track coverage, still preferrably around tight regions. | ||
The second path is primarily focused on range and pierce, with [[Super Range Tacks (BTD6)|Super Range Tacks]] providing a significant boost to those stat bonuses for any Tack Shooter. | The second path is primarily focused on range and pierce, with [[Super Range Tacks (BTD6)|Super Range Tacks]] providing a significant boost to those stat bonuses for any Tack Shooter. Its activated abilities in particular have significantly high pierce, making them powerful in [[Race (BTD6)|Race]] scenarios. | ||
The third path focuses on making many projectiles per second. This path's main strength is ripping [[MOAB-class Bloon]]s by spawning tacks on top of them, and works very well with flat damage buffs (e.g. [[Berserker Brew (BTD6)|Berserker Brew]]) and Bloon damage debuffs (e.g. | The third path focuses on making many projectiles per second. This path's main strength is ripping [[MOAB-class Bloon]]s by spawning tacks on top of them, and works very well with flat damage buffs (e.g. [[Berserker Brew (BTD6)|Berserker Brew]]) and Bloon damage debuffs (e.g. [[Embrittlement (BTD6)|Embrittlement]]) due to the high projectile count of these Tack Shooters. All of these upgrades usually prefer the attack speed crosspath to maximize shots. | ||
==Update history== | ==Update history== | ||