Perma-Spike (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Mmmf saves spikes too i think
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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Perma-Spike is a perfectly consistent cleanup tower and win condition for [[CHIMPS]]. Since the tower only cares about how much [[RBE]] it has to absorb, it is potent against {{BTD6|DDT}}s and {{BTD6|Super Ceramic}}s, being able to handle every DDT through round 100. Pair Perma-Spike with {{BTD6|Stronger Stimulant}}, [[Abyssal Warrior]], and {{BTD6|Jungle Drums}} to improve its capacity. {{BTD6|Overclock}} is another, more expensive option. Perma-Spike shines when used with stalling towers; [[Horned Owl]] and {{BTD6|MOAB Shove}} are the best, while {{BTD6|Cryo Cannon}} and {{BTD6|Maim MOAB}} require less micromanagement. It excels at maps where it can cover every exit, such as [[Glacial Trail]] and {{BTD6|Dark Castle}}. On maps that Perma-Spike cannot reach every exit, such as [[Muddy Puddles]], use {{BTD6|Support Chinook}}.
Perma-Spike is a perfectly consistent cleanup tower and win condition for [[CHIMPS]]. Since the tower only cares about how much [[RBE]] it has to absorb, it is potent against {{BTD6|DDT}}s and {{BTD6|Super Ceramic}}s, being able to handle every DDT through round 100. Pair Perma-Spike with {{BTD6|Stronger Stimulant}}, [[Abyssal Warrior]], and {{BTD6|Jungle Drums}} to improve its capacity. {{BTD6|Overclock}} is another, more expensive option. Perma-Spike shines when used with stalling towers; [[Horned Owl]] and {{BTD6|MOAB Shove}} are the best, while {{BTD6|Cryo Cannon}} and {{BTD6|Maim MOAB}} require less micromanagement. It excels at maps where it can cover every exit, such as [[Glacial Trail]] and {{BTD6|Dark Castle}}. On maps that Perma-Spike cannot reach every exit, such as [[Muddy Puddles]], use the Reposition abilities of {{BTD6|Support Chinook}} or [[Dan D'Monke (BTD6)|Dan D'Monke]].


As a cleanup tower, Perma-Spike should not be solely relied on to tank most blimps from the dense lategame rounds like 96 and 98. However, it highly complements towers with high raw damage that also tend to leak Bloons. {{BTD6|Unstable Concoction}} is cost-efficient extra damage, and its usual downside of creating huge {{BTD6|MOAB}} and Ceramic rushes is not a problem for Perma-Spike. For Heroes, {{BTD6|Admiral Brickell}}, {{BTD6|Corvus}}, and {{BTD6|Ezili}} pair well with it, their abilities cutting away large quantities of RBE from dense rounds. {{BTD6|Benjamin}} can also use Syphon Funding to drastically reduce the densest rounds, with his synergy with Perma-Spike being the primary reason to ever consider him in CHIMPS.<!-- It shouldn't be recommended to pair a win condition with another T5 unless its a unique interaction -->
As a cleanup tower, Perma-Spike should not be solely relied on to tank most blimps from the dense lategame rounds like 96 and 98. However, it highly complements towers with high raw damage that also tend to leak Bloons. {{BTD6|Unstable Concoction}} is cost-efficient extra damage, and its usual downside of creating huge {{BTD6|MOAB}} and Ceramic rushes is not a problem for Perma-Spike. For Heroes, {{BTD6|Admiral Brickell}}, {{BTD6|Corvus}}, and {{BTD6|Ezili}} pair well with it, their abilities cutting away large quantities of RBE from dense rounds. {{BTD6|Benjamin}} can also use Syphon Funding to drastically reduce the densest rounds, with his synergy with Perma-Spike being the primary reason to ever consider him in CHIMPS.<!-- It shouldn't be recommended to pair a win condition with another T5 unless its a unique interaction -->