Projectile Ricochet: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
can say for certain that it targets last, and it'll try to ricochet map-wide regardless of projectile lifetime. Tags: Visual edit Mobile edit Mobile web edit |
||
| Line 11: | Line 11: | ||
|introduced=55.0 | |introduced=55.0 | ||
}} | }} | ||
'''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]. The ricochet effect does not affect track-based attacks, anything that snaps onto a target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets), or anything that alters projectile movement (e.g. [[Alchemist (BTD6)|Alchemist]]'s potions, [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s boomerangs). | '''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], targeting bloons further from the exit. The ricochet effect does not affect track-based attacks, anything that snaps onto a target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets), or anything that alters projectile movement (e.g. [[Alchemist (BTD6)|Alchemist]]'s potions, [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s boomerangs). | ||
==Tips== | ==Tips== | ||