High Desert Terrain: Difference between revisions
Planterror (talk | contribs) flash image |
Qwertyxp2000 (talk | contribs) made sort of a strategy section for this terrain |
||
| Line 85: | Line 85: | ||
{{empty}} | {{empty}} | ||
{{clear|right}} | {{clear|right}} | ||
==Strategy== | |||
With all of the tracks being single-laned, most strategies will work fine, though [[#Abstract|Abstract]] is the shortest and the hardest of these maps. Monkey Aces, particularly [[Spectre (BMC)|Spectre]] and [[Ground Zero (BMC)|Ground Zero]] become more viable at carrying dense rushes. However, handling MOAB-class Bloons is more difficult due to removing some of the more popular anti-MOAB options, as well as lacking an option to protect leaks consistently. To compensate for early MOAB-class damage, it is recommended to use [[MOAB Mauler (BMC)|MOAB Mauler]]s. Engineer early-game can carry some early rounds while saving up for grouped cleanups such as [[Operation: Dart Storm (BMC)|Operation: Dart Storm]]. | |||
==Footnotes== | ==Footnotes== | ||
{{footnotes}} | {{footnotes}} | ||