Corrosive Glue (BTD6): Difference between revisions

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*With MOAB Glue and above, it deals +9 damage to MOAB-Class Bloons per tick. However, it only lasts for 9 seconds on them, like the slowing effect.
*With MOAB Glue and above, it deals +9 damage to MOAB-Class Bloons per tick. However, it only lasts for 9 seconds on them, like the slowing effect.
*With [[Relentless Glue (BTD6)|Relentless Glue]], it deals +19 damage to MOAB-class per tick and it lasts for 12 seconds.
*With [[Relentless Glue (BTD6)|Relentless Glue]], it deals +19 damage to MOAB-class per tick and it lasts for 12 seconds.
*With [[Super Glue (BTD6)|Super Glue]], it deals 21 base damage and +39 damage to MOAB-class per tick and it lasts for 18 seconds. It also causes its on-pop stun AoEs to deal 1 Acid-type damage and remove the damage cap.<section end="lede"/>
*With [[Super Glue (BTD6)|Super Glue]], it deals 21 base damage and +39 damage to MOAB-class per tick and it lasts for 18 seconds. It also causes its on-pop stun AoEs to deal 1 Acid-type damage and remove its damage cap.<section end="lede"/>


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
The 2-1-0 Corrosive Glue serves as a decent early-game, performing well against high-tier Bloons (such as the {{BTD6|Zebra Bloon}}s of Round 26 and {{BTD6|Rainbow Bloon}}s of Round 35). However, it performs little assistance against clumps of smaller Bloons (such as 27 and 36), in addition to missing its shots often on [[Expert]] maps. 2-2-0 is too expensive in the early-game compared to actual early-game carriers, unless wanting to transition to its higher top path upgrades.
The 2-1-0 Corrosive Glue serves as a decent early-game, performing well against high-tier Bloons (such as the {{BTD6|Zebra Bloon}}s of Round 26 and {{BTD6|Rainbow Bloon}}s of Round 35). However, it performs little assistance against clumps of smaller Bloons (such as 27 and 36), in addition to missing its shots often on [[Expert]] maps. 2-2-0 is an expensive early-game compared to most early-game carries, so should only be supplementary to a defense unless going for the Tier 3+ upgrades.


Corrosive Glue is generally not recommended as a crosspath, outside of {{BTD6|Glue Strike}} and {{BTD6|Glue Storm}} which gain a significant niche in Race Events and CT Time Attack against non-Freeplay bloons, maximizing pops from Corrosive Glue's self-synergetic damage dealing up to 15 total damage to every bloon on screen. While it makes {{BTD6|Glue Hose}} decent for the mid-game, the greatly improved utility against {{BTD6|Super Ceramic Bloon}}s granted by {{BTD6|Stronger Glue}} makes Stronger Glue the generally superior crosspath. On the other hand, {{BTD6|MOAB Glue}}, {{BTD6|Relentless Glue}}, and {{BTD6|Super Glue}} all benefit far more from the middle crosspath's increased pierce, as none of the glue effects soak blimp layers, the DoT damage bonuses are minimal, and self-synergizing stuns in the midgame is often too impractical.
Corrosive Glue is generally not recommended as a crosspath, outside of {{BTD6|Glue Strike}} and {{BTD6|Glue Storm}} which gain a significant niche in Race Events and CT Time Attack against non-Freeplay bloons, maximizing pops from Corrosive Glue's self-synergetic damage dealing up to 15 total damage to every bloon on screen. While it makes {{BTD6|Glue Hose}} decent for the mid-game, the greatly improved utility against {{BTD6|Super Ceramic Bloon}}s granted by {{BTD6|Stronger Glue}} makes Stronger Glue the generally superior crosspath. On the other hand, {{BTD6|MOAB Glue}}, {{BTD6|Relentless Glue}}, and {{BTD6|Super Glue}} all benefit far more from the middle crosspath's increased pierce, as none of the glue effects soak blimp layers, the DoT damage bonuses are minimal, and the self-synergizing stuns in the midgame fall off in the lategame.


==Update history==
==Update history==