Glue Strike (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|55. | {{BTD6 last updated|55.2|section=y}} | ||
Glue Strike's | Glue Strike's Bloon debuffs make it an excellent support for towers that attack fast and shoot many projectiles, such as {{BTD6|Overdrive}} and {{BTD6|Bloonjitsu}}. The debuff greatly aids these towers against both hyperdense mid-game rounds and high-tier blimps in the late game, especially the {{BTD6|BAD}}, as well as against [[Boss Bloon]]s.<!--Bosses are not "late-game"; they're in mid-to-late, if anything--> The de-Lead is helpful for {{BTD6|DDT}}s, shielded [[Dreadbloon (BTD6)|Dreadbloon]] (except Primary immunity), and mid-game rounds with many Leads (such as round 63). However, its instant-use ability struggles against sustained blimps, such as Round 95's DDTs, unless using multiple Glue Strikes. Having infinite pierce, it has no trouble handling Bloons in [[Race (BTD6)|Race]] scenarios besides waiting its initial cooldown. Multiple Glue Strikes are often better than a single [[Glue Storm (BTD6)|Glue Storm]], which can be timed evenly across difficult moments instead of having a fixed downtime in the case of the latter upgrade. | ||
A crosspath is always recommended for Glue Strike, giving extra support for specific strategies: | |||
*[[Glue Soak (BTD6)|Glue Soak]] crosspath specializes against high density rounds by soaking debuffs and glue through all layers, making it better in [[CHIMPS]], particularly rounds 96 and 98. Setups that naturally pop blimps very quickly can destroy them into resulting masses of glued Ceramics that do not require further activated abilities to slow them. Under this circumstance, it is encouraged to destroy blimps all at once instead of hitting few targets at a time. | |||
*[[Corrosive Glue (BTD6)|Corrosive Glue]] can be added for self-sufficient mid-game Bloon cleanup, with its best use case being [[Race (BTD6)|Race]] gamemodes. Given enough time, the ability can deal up to 15 damage per Bloon alone, enough to heavily damage non-Super Ceramics. | |||
*[[Stickier Glue (BTD6)|Stickier Glue]] grants longer glue duration (leading to higher uptime), being preferred versus Bosses, which don't care about the soak. | |||
*[[Stronger Glue (BTD6)|Stronger Glue]] is not necessary if only handling MOAB-class, but does benefit its Super Ceramic slowdown. | |||
Note that in time-sensitive situations, buy Glue Strike without crosspaths first before adding crosspaths, so the initial cooldown can begin sooner. | |||
==Update history== | ==Update history== | ||