Perma-Spike (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|55.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Perma-Spike is a perfectly consistent cleanup tower and win condition for [[CHIMPS]]. Since the tower only cares about how much [[RBE]] it has to absorb, it is potent against {{BTD6|DDT}}s and {{BTD6|Super Ceramic}}s, being able to handle every DDT through round 100. Pair Perma-Spike with {{BTD6|Stronger Stimulant}}, [[Abyssal Warrior]], and {{BTD6|Jungle Drums}} to improve its capacity. {{BTD6|Overclock}} is another, more expensive option. Perma-Spike shines when used with stalling towers; [[Horned Owl]] and {{BTD6|MOAB Shove}} are the best, while {{BTD6|Cryo Cannon}} and {{BTD6|Maim MOAB}} require less micromanagement. It excels at maps where it can cover every exit, such as [[Glacial Trail]] and {{BTD6|Dark Castle}}. On maps that Perma-Spike cannot reach every exit, such as [[Muddy Puddles]], use the Reposition abilities of {{BTD6|Support Chinook}} or [[Dan D'Monke (BTD6)|Dan D'Monke]].
Perma-Spike is a very versatile T5 tower. It can serve as a perfectly consistent cleanup tower, leak-catcher and/or win condition for [[CHIMPS]]. Since the tower only cares about how much [[RBE]] it has to absorb, it is potent against {{BTD6|DDT}}s and {{BTD6|Super Ceramic}}s, being able to handle every DDT through round 100. This also means that alongside being a DDT counter, Perma-Spike can also trivialise round 100 by exploiting the single {{BTD6|BAD}}'s relatively low RBE. Pair Perma-Spike with {{BTD6|Stronger Stimulant}}, [[Abyssal Warrior]], and {{BTD6|Jungle Drums}} to improve its capacity. {{BTD6|Overclock}} is another, more expensive option. If your strategy relies more heavily on Perma-Spike for general damage output, and not just cleaning up or answering DDTs and the BAD, use it with stalling towers; [[Horned Owl]] and {{BTD6|MOAB Shove}} are the best, while {{BTD6|Cryo Cannon}} and {{BTD6|Maim MOAB}} require less micromanagement. It excels at maps where it can cover every exit, such as [[Glacial Trail]] and {{BTD6|Dark Castle}}. On maps that Perma-Spike cannot reach every exit, such as [[Muddy Puddles]], use the Reposition abilities of {{BTD6|Support Chinook}} or [[Dan D'Monke (BTD6)|Dan D'Monke]]. Smart Targeting is an inconsistent option for these maps, and another micro-heavy option is to repeatedly alternative between the "Close" and "Far" targeting options to ensure spikes are balanced in each exit.


As a cleanup tower, Perma-Spike should not be solely relied on to tank most blimps from the dense lategame rounds like 96 and 98. However, it highly complements towers with high raw damage that also tend to leak Bloons. {{BTD6|Unstable Concoction}} is cost-efficient extra damage, and its usual downside of creating huge {{BTD6|MOAB}} and Ceramic rushes is not a problem for Perma-Spike. For Heroes, {{BTD6|Admiral Brickell}}, {{BTD6|Corvus}}, and {{BTD6|Ezili}} pair well with it, their abilities cutting away large quantities of RBE from dense rounds. {{BTD6|Benjamin}} can also use Syphon Funding to drastically reduce the densest rounds, with his synergy with Perma-Spike being the primary reason to ever consider him in CHIMPS.<!-- It shouldn't be recommended to pair a win condition with another T5 unless its a unique interaction -->
As a cleanup tower, Perma-Spike should not be solely relied on to tank most blimps from the dense lategame rounds like 96 and 98. However, it highly complements towers with high raw damage that also tend to leak Bloons. {{BTD6|Unstable Concoction}} should be used if your strategy uses Perma-Spike, as it is cost-efficient extra damage, and its usual downside of creating huge {{BTD6|MOAB}} and Ceramic rushes is not a problem for Perma-Spike. For Heroes, {{BTD6|Admiral Brickell}}, {{BTD6|Corvus}}, and {{BTD6|Ezili}} pair well with it, their abilities cutting away large quantities of RBE from dense rounds. {{BTD6|Benjamin}} is a niche choice; he can use Syphon Funding to drastically reduce the densest rounds, and it is this synergy with Perma-Spike being the primary reason to ever consider him in CHIMPS.<!-- It shouldn't be recommended to pair a win condition with another T5 unless its a unique interaction -->


Perma-Spike struggles in [[Freeplay]] as it does not scale well with the increasingly denser rounds. Outside of standard gamemodes, its main use case is in {{BTD6|Race}}s, where it can be used to instantly pop the remaining Bloon spawns after the bulk of rounds have been cleared.
Perma-Spike struggles in [[Freeplay]] as it does not scale well with the increasingly denser rounds. Outside of standard gamemodes, its main use case is in {{BTD6|Race}}s, where it can be used to instantly pop the remaining Bloon spawns after the bulk of rounds have been cleared.