Strategy:Bloons TD Battles 2/Loadouts: Difference between revisions

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==Eco Loadouts==
==Eco Loadouts==
===Bucc-Alch-Spac===
===Boat-Alch-Spac===
{{strategy needed|More tips, summary seems okay but would it be better if there were more paragraphs that sunmarise how to utilise it across stages of game? Mention that every upgrade plays a role in the strategy. Heck, every T3+ upgrade for all these towers have a role. Spike storm mention? Spiked mines mention? Destroyer mention like with bonnie or something? Acarrier? Tonic? Maybe not for tt5... Also, shall we have a "recommended maps" in the infobox}}
{{strategy needed|More tips, summary seems okay but would it be better if there were more paragraphs that sunmarise how to utilise it across stages of game? Mention that every upgrade plays a role in the strategy. Heck, every T3+ upgrade for all these towers have a role. Spike storm mention? Spiked mines mention? Destroyer mention like with bonnie or something? Acarrier? Tonic? Maybe not for tt5... Also, shall we have a "recommended maps" in the infobox}}
{{BTDB2 loadout
{{BTDB2 loadout
|name=Bucc-Alch-Spac
| name = Bucc-Alch-Spac
|tower 1=Monkey Buccaneer
| tower 1 = Monkey Buccaneer
|tower 2=Alchemist
| tower 2 = Alchemist
|tower 3=Spike Factory
| tower 3 = Spike Factory
|hero 1=Quincy
| hero 1 = Quincy
|hero 2=Cyber Quincy
| hero 2 = Cyber Quincy
|hero 3=Captain Churchill
| hero 3 = Captain Churchill
|hero 4=Sentai Churchill
| hero 4 = Sentai Churchill
|hero 5=Bonnie
| hero 5 = Bonnie
|last updated=4.8
| hero 6 = Ocean Obyn
| last updated = 4.8
}}
}}
Boat-Alch-Spactory is a versatile eco loadout that takes advantage of Alchemist synergy while maintaining the flexibility of Buccaneer. Unlike most eco loadouts, two of three tower types offer income generation (bottom Bucc, bottom Alch), yet enough synergy to excel on every stage of the game, except ultra late-game, where it cannot survive to Sudden Death, opting instead to be the aggressor. For hero choice, most heroes will work fine, but best with a hero that is purely defensive or has reliable income generation.<!--obyn is not reliable income generation lol-->
Boat-Alch-Spactory is a versatile eco loadout that takes advantage of Alchemist synergy while maintaining the flexibility of Buccaneer. Unlike most eco loadouts, two of three tower types offer income generation (bottom Bucc, bottom Alch), yet enough synergy to excel on every stage of the game, except ultra late-game, where it cannot survive to Sudden Death, opting instead to be the aggressor. For hero choice, most heroes will work fine, but best with a hero that is purely defensive or has reliable income generation.<!--obyn is not reliable income generation lol-->


This loadout does not heavily depend on a hero. However, picking a different hero may alter how to optimise this strategy. For instance, picking Churchill or Sentai opens up early Merchantman greed, because of the relatively inexpensive earlygame defense.
This loadout does not heavily depend on a hero. However, picking a different hero may alter how to optimise this strategy. For instance, picking Churchill or Sentai opens up decently early Merchantman greed because of the relatively inexpensive earlygame defense. However Ocean Obyn is much better for greed as the buffs allow merchantman spam off the start without any extra help, getting far more greed.


Tips for Bucc-Alch-Spactory:
Tips for Bucc-Alch-Spactory:


* For early-game, [[Cannon Ship (Battles 2)|Cannon Ship]] is usually the go-to. However, starting with Churchill or Sentai is a viable alternative.
* For early-game, [[Cannon Ship (Battles 2)|Cannon Ship]] is usually the go-to. However, starting with Churchill or Sentai is a viable alternative. If running Ocean Obyn, start with a [[Grape Shot (Battles 2)|Grape Shot]] and build into [[Merchantman (Battles 2)|Merchantman]], then repeat another time, and proceed to spam more uncrosspathed boat farms.
* If running Churchill early-game, buying an early [[Merchantman (Battles 2)|Merchantman]] is a worthwhile investment. Buccaneer decently handles Black Bloon layers, while Churchill cleans up the rest.
* If running Churchill early-game, buying an early [[Merchantman (Battles 2)|Merchantman]] is a worthwhile investment. Buccaneer decently handles Black Bloon layers, while Churchill cleans up the rest.
* In advance, place a [[Spike Factory (Battles 2)|Spike Factory]] near the end of the track on about Round 8. Once affordable, upgrade to 1-0-3 [[Long Life Spikes (Battles 2)|Long Life Spikes]], or 3-0-2 [[Spiked Balls (Battles 2)|Spiked Balls]] on shorter maps (spikes may consume more often).
* Unless you are running Ocean Obyn, in advance, place a [[Spike Factory (Battles 2)|Spike Factory]] near the end of the track on about Round 8. Once affordable, upgrade to 1-0-3 [[Long Life Spikes (Battles 2)|Long Life Spikes]], or 3-0-2 [[Spiked Balls (Battles 2)|Spiked Balls]] on shorter maps (spikes may consume more often). With Ocean Obyn, wait until later because boats can sustain defense. However, it may be advised if you are low on lives just in case.
* Have an Alchemist near the Cannon Ship to buff it with [[Berserker Brew (Battles 2)|Berserker Brew]]. For the Churchills, this is usually not needed.
* Have an Alchemist near the Cannon Ship to buff it with [[Berserker Brew (Battles 2)|Berserker Brew]]. For the Churchills, this is usually not needed. For Ocean Obyn, you won't have a Cannon Ship, so build up a [[Destroyer (Battles 2)|Destroyer]]. (Alch buff can be skipped if not needed!) However, if you are not rushed, build up more merchantmen near the end of the rounds, as long as you'll have enough to afford the Destroyer in case you get rushed later on.
* If the opponent isn't planning to rush on Round 13, and the sent bloons move on the same lane as the natural bloons, [[Lead to Gold (Battles 2)|Lead to Gold]] can be bought towards Round 14's Leads, to transition into [[Rubber to Gold (Battles 2)|Rubber to Gold]] to feed on an opponent's sent bloons.
* If the opponent isn't planning to rush on Round 13, and the sent bloons move on the same lane as the natural bloons, [[Lead to Gold (Battles 2)|Lead to Gold]] can be bought towards Round 14's Leads, to transition into [[Rubber to Gold (Battles 2)|Rubber to Gold]] to feed on an opponent's sent bloons. With Ocean Obyn, it's better max boat farms and skip the rubber to gold, unless your opponent is max ecoing, where it can be very efficient.
** Recommended to crosspath the to-be Rubber to Gold as a 0-1-1 Alch, in case the opponent does rush.
** Recommended to crosspath the to-be Rubber to Gold as a 0-1-1 Alch, in case the opponent does rush.
* If going Bonnie, plan to buy bottom T3+ Spactories at about R15-16, to fully pop Bonnie's B.E.A.S.T. on Round 21. Alch-buffed [[Deadly Spikes (Battles 2)|Deadly Spikes]] is a reliable way to build enough damage.
* If going Bonnie, plan to buy bottom T3+ Spactories at about R15-16, to fully pop Bonnie's B.E.A.S.T. on Round 21. Alch-buffed [[Deadly Spikes (Battles 2)|Deadly Spikes]] is a reliable way to build enough damage.