Projectile Kickback: Difference between revisions
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'''Projectile Kickback''' is a [[Perk]] in ''[[Bloons TD 6]]''. All towers and Heroes have a 10% chance (increased to 25% chance for [[Support]] towers) to [[knockback|knock back]] non-blimp Bloons backwards from all projectiles (including those that deal no damage). It does not affect towers that already can apply knockback, | '''Projectile Kickback''' is a [[Perk]] in ''[[Bloons TD 6]]''. All towers and Heroes have a 10% chance (increased to 25% chance for [[Support]] towers) to [[knockback|knock back]] non-blimp Bloons backwards from all projectiles (including those that deal no damage). It does not affect towers that already can apply knockback, nor cannot damage the Bloon due to [[Damage type]]s. | ||
==Tips== | ==Tips== | ||
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*[[Spike Factory (BTD6)|Spike Factories]] and [[Sentry Gun (BTD6)|Sentry Gun]] Engineers are some of the more effective Support Monkeys for taking advantage of the knockback. | *[[Spike Factory (BTD6)|Spike Factories]] and [[Sentry Gun (BTD6)|Sentry Gun]] Engineers are some of the more effective Support Monkeys for taking advantage of the knockback. | ||
*Some towers can deal knockback despite doing no damage directly, notably [[Glue Gunner (BTD6)|Glue Gunner]]s and [[Mermonkey (BTD6)|Mermonkey]]s (only the non-damaging trident projectile, not the splashes). This tactic can be used to infinitely stall Lead Bloons for things like grinding activated abilities. | *Some towers can deal knockback despite doing no damage directly, notably [[Glue Gunner (BTD6)|Glue Gunner]]s and [[Mermonkey (BTD6)|Mermonkey]]s (only the non-damaging trident projectile, not the splashes). This tactic can be used to infinitely stall Lead Bloons for things like grinding activated abilities. | ||
*This Perk falls off later in the game but can still be useful against Super Ceramics. | |||
==In other languages== | ==In other languages== | ||