Full Auto Rifle (Battles 2): Difference between revisions

made a lede cause it's worth noting that the main attack pops leads
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'''Full Auto Rifle''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It further reduces the [[Attack cooldown]] of the Sniper Monkey by 50% and allows the main bullet to pop [[Lead Bloon (Battles 2)|Lead Bloon]]s. Additionally, this upgrade grants +2 [[MOAB-Class damage]] to its bullets.
'''Full Auto Rifle''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It further reduces the [[Attack cooldown]] of the Sniper Monkey by 50% and allows the main bullet to pop [[Lead Bloon (Battles 2)|Lead Bloon]]s. It has an [[attack cooldown]] of 0.1184 seconds. Additionally, this upgrade grants +2 [[MOAB-Class damage]] to its bullets, increased to +3 with [[Full Metal Jacket (Battles 2)|Full Metal Jacket]] and +4 with [[Large Calibre (Battles 2)|Large Calibre]].


==Costs and sell values==
==Costs and sell values==
{{BTDB2 cost list by upgrade|Sniper Monkey|3|4}}
{{BTDB2 cost list by upgrade|Sniper Monkey|3|4}}
==Strategy==
{{Strategy needed}}
{{BTDB2 last updated|4.12|section=y}}
A reasonable mid-game carry with [[Shrapnel Shot (Battles 2)|Shrapnel Shot]]. Without external pierce buffs, it can still be overwhelmable by layered rushes. Despite innate lead-popping from the bullets, it's not immune to a properly done Lead rush.
2-0-4 can be used for MOAB-class damage against single targets, though its single-target damage is outclassed by other tower options. 0-2-4 is more generally used because of the pierce needed to take down rushes, and already has enough base MOAB-class damage on its own with the bullet.


==Update history==
==Update history==