Spectre (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) seems like we don't have a battles 2 counterpart to the "damage type" templates |
||
| Line 15: | Line 15: | ||
'''Spectre''' is the [[Monkey Ace (Battles 2)|Monkey Ace]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It replaces the Monkey Ace's homing darts (from [[Neva-Miss Targeting (Battles 2)|Neva-Miss Targeting]]) with an alternating stream of rapidly fires darts and bombs directly at Bloons, with an [[Attack speed|cooldown]] of 0.04 seconds. This attack always has First targeting, very weakly seeks their target, and alternates between: | '''Spectre''' is the [[Monkey Ace (Battles 2)|Monkey Ace]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It replaces the Monkey Ace's homing darts (from [[Neva-Miss Targeting (Battles 2)|Neva-Miss Targeting]]) with an alternating stream of rapidly fires darts and bombs directly at Bloons, with an [[Attack speed|cooldown]] of 0.04 seconds. This attack always has First targeting, very weakly seeks their target, and alternates between: | ||
* Darts, which deal 2 | * Darts, which deal 2 Sharp-type [[damage]], +2 MOAB-class damage, and +2 Ceramic damage, and have 15 [[pierce]] (18.75 with 2-0-4). | ||
* Bombs, which deal 4 | * Bombs, which deal 4 Explosion-type damage with +2 Ceramic damage, have 30 pierce (45 with 0-1-4), and explode in a 20 radius (23 with 0-1-4). | ||
==Costs and sell values== | ==Costs and sell values== | ||
| Line 24: | Line 24: | ||
{{Strategy needed}} | {{Strategy needed}} | ||
{{BTDB2 last updated|4.12|section=y}} | {{BTDB2 last updated|4.12|section=y}} | ||
Spectre is a strong carry of any Tight rush between rounds 23-29, having very few weaknesses and only needing enough time to be placed to chip away at weakened Bloons, unlike [[Ground Zero (Battles 2)|Ground Zero]] which only needs to be activated reactively to a rush. Spectre addresses anything between those rounds except DDTs, which needs other options to counter it like the de-lead of [[Cleansing Foam (Battles 2)|Cleansing Foam]]. | Spectre is a strong carry of any Tight rush between rounds 23-29, having very few weaknesses and only needing enough time to be placed to chip away at weakened Bloons, unlike [[Ground Zero (Battles 2)|Ground Zero]] which only needs to be activated reactively to a rush. Spectre addresses anything between those rounds except DDTs, which needs other options to counter it like the de-lead of [[Cleansing Foam (Battles 2)|Cleansing Foam]], and Camos unless handled via the 0-2-4 crosspath or external assistance. | ||
2-0-4 is usually preferred for the better DPS, while 0-2-4 should be used in the absence of decamo (e.g. Cleansing Foam) to see DDTs. | 2-0-4 is usually preferred for the better DPS, while 0-2-4 should be used in the absence of decamo (e.g. Cleansing Foam) to see DDTs. | ||