Hard Thorns (BTD6): Difference between revisions
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'''Hard Thorns''' is the [[Druid (BTD6)|Druid]]'s path 1 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[pierce]] of Druid's thorns from 1 to 2, and changes [[Damage type|damage type]] of its thorns, [[Druid of the Jungle (BTD6)|brambles]], and [[Spirit of the Forest (BTD6)|vines]] from Sharp to Normal (which allows them to damage [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon|Frozen Bloons]]). | '''Hard Thorns''' is the [[Druid (BTD6)|Druid]]'s path 1 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[pierce]] of Druid's thorns from 1 to 2, and changes [[Damage type|damage type]] of its thorns, [[Druid of the Jungle (BTD6)|brambles]], and [[Spirit of the Forest (BTD6)|vines]] from {{BTD6 dt|Sharp}} to {{BTD6 dt|Normal}} (which allows them to damage [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon|Frozen Bloons]]). | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
Hard Thorns makes Druids more reliable against groups of Bloons, though it is primarily used as a Tier 3+ crosspath for Lead popping, being the much preferred crosspath for {{BTD6|Druid of the Jungle}}+. For | Hard Thorns makes Druids more reliable against groups of Bloons, though it is primarily used as a Tier 3+ crosspath for Lead popping, being the much preferred crosspath for {{BTD6|Druid of the Jungle}}+. For path 3, this crosspath should only be considered if external Lead popping is unavailable as this loses {{BTD6|Thorn Swarm}}'s DPS (especially when pierce-buffed). | ||
== Update history == | == Update history == | ||