User:Qwertyxp2000/Strategy:Spike Factory (BTD6): Difference between revisions
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[something about other early-game stuff] | [something about other early-game stuff] | ||
=== | ===Stockpiling=== | ||
[how to stockpile] | |||
[progression to p1 and p3] | |||
[something use case of shortterm vs longterm] | |||
=== | ===MOAB damage=== | ||
[[MOAB SHREDR (BTD6)|MOAB SHREDR]] and above upgrades alter the Spike Factory to a MOAB-popping specialist. [something 032] [something spikestorm boss thing] [pierce stuff] [spikestorm singletarget] | |||
==Base tower and upgrades== | ==Base tower and upgrades== | ||
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====[[Mega Massive Munitions Factory]]==== | ====[[Mega Massive Munitions Factory]]==== | ||
*Like [[Perma-Spike (BTD6)|Perma-Spike]], Mega Massive Munitions Factory prefers stockpiling giant mines near the back, rather than near bloons. As it lacks any targeting options to adjust locations for the spikes, always place it with barely enough range to reach the track. | *Like [[Perma-Spike (BTD6)|Perma-Spike]], Mega Massive Munitions Factory prefers stockpiling giant mines near the back, rather than near bloons. As it lacks any targeting options to adjust locations for the spikes, always place it with barely enough range to reach the track. | ||
*Mega Massive Munitions Factory is | *Mega Massive Munitions Factory is one of the strongest Paragons in Freeplay. It has one of the highest raw damage of any Paragon. | ||
*It is okay against Bosses, but since it cannot stockpile before a Boss in a Boss Event, it's preferred to only buy it during the round break before the Boss arrives. | *It is okay against Bosses, but since it cannot stockpile before a Boss in a Boss Event, it's preferred to only buy it during the round break before the Boss arrives. | ||
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== | ==Synergies== | ||
Its best synergies are pierce buffs, which directly improve its DPS and stockpiling potential. Additionally, towers that minimize RBE can ensure that Spike Factories don't get overwhelmed too quickly. | |||
*Cleanup and RBE reducers are recommended with Spike Factory. | |||
**[[Unstable Concoction]] breaks down blimp groups quickly, and if there's enough stockpiles then it will help more than it would harm. | |||
**[[The Bloon Solver (BTD6)|The Bloon Solver]] is one of the most effective cleanup options for its cost, so it can be used if there's other | |||
*Pierce buffs are recommended for strategies focusing on Spike Factory. | |||
**[[Abyss Dweller]] and above [[Mermonkey (BTD6)|Mermonkey]]s are recommended supports to improve its pierce, in addition to the group-popping it provides. | |||
**[[Striker Jones (BTD6)|Striker Jones]] level 8+ gives a solid pierce buff, and himself has strong synergies with Bombs and Mortars which do have effective group-popping to break down Bloons. | |||
===Synergy with specific towers=== | |||
[use this section to summarise anything miscellaneous about synergies with other towers] | |||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1" | ||
!Tower | !Tower | ||
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|} | |} | ||
== | ===Synergy with specific Heroes=== | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1" | ||
!Hero | !Hero | ||
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|- | |- | ||
|[[File:BTD6 QuincyPortrait.png|50px]]<br />[[Quincy (BTD6)|Quincy]] | |[[File:BTD6 QuincyPortrait.png|50px]]<br />[[Quincy (BTD6)|Quincy]] | ||
| | |||
*Stuff | |||
*Stuff | |||
|- | |||
|[[File:BTD6 GwendolinPortrait.png|50px]]<br />[[Gwendolin (BTD6)|Gwendolin]] | |||
| | |||
*Stuff | |||
*Stuff | |||
|- | |||
|[[File:BTD6 StrikerJonesPortrait.png|50px]]<br />[[Striker Jones (BTD6)|] | |||
| | | | ||
*Stuff | *Stuff | ||
*Stuff | *Stuff | ||
|} | |} | ||
==Additional Tips== | |||
*Two 0-0-0 Spike Factories are more cost-efficient than 1-0-0 with {{BTD6 mk|One More Spike}}, but without this MK then 1-0-0 is more cost-efficient. | |||
==Navigation== | ==Navigation== | ||