User:Qwertyxp2000/Strategy:Spike Factory (BTD6): Difference between revisions

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*Mega Massive Munitions Factory is one of the strongest Paragons in Freeplay. It has one of the highest raw damage of any Paragon.
*Mega Massive Munitions Factory is one of the strongest Paragons in Freeplay. It has one of the highest raw damage of any Paragon.
*It is okay against Bosses, but since it cannot stockpile before a Boss in a Boss Event, it's preferred to only buy it during the round break before the Boss arrives.
*It is okay against Bosses, but since it cannot stockpile before a Boss in a Boss Event, it's preferred to only buy it during the round break before the Boss arrives.
==Versus Bosses==
{{Incomplete|Elaborate how to use MMMF in each boss and in general. Oh and also this section is designed to provide tips specific to this tower as to how to use it against Bosses, both generally against bosses and versus specific bosses}}
{|class="wikitable center-col-1"
!Boss
!Strategy
|-
|[[File:BTD6 achievement 25ToLifeIcon.png|50px]]<!--wanted Boss Challenge icon--><br />All Bosses
|
*Spike Factories in general are strong against Bosses, as they can pile up damage at a steady rate, and have excellent synergy with pierce buffs. They also have innate Camo detection, which helps protect against natural Camos and damage Phayze without support.
**For [[Boss Bloon Event]]s, Spike Factories tend to work best on Timed events, particularly with [[Spike Storm (BTD6)|Spike Storm]] spam and external buffs. For Timed Bosses, it's optimal to pair with [[Geraldo (BTD6)|Geraldo]] for his [[Rejuv Potion]], providing up to 3 abilities per tower in a short timespan. Spike Factory can also be useful to tank Camos in the early-game, though on longer maps it's not very efficient on Boss Events due to the time penalty.
**For [[Boss Rush]], 0-3-2 [[MOAB SHREDR (BTD6)|MOAB SHREDR]] is a staple if Spike Factory is enabled, which can rack up plenty of early kills in early stages. x-x-2 crosspaths are generally preferable against most Bosses in Boss Rush. Make sure to have defenses that can handle natural bloons and boss minions, to reduce wastage of spikes.
**For [[Contested Territory (BTD6)|Contested Territory]]'s Boss tiles, Spike Storm and tanking early Camos are often the main use cases of Spike Factory if this tower is enabled.
|-
|[[File:BTD6 BloonariusPortrait.png|50px]]<br />[[Bloonarius (BTD6)|Bloonarius]]
|
*Most spikes are consumed by Bloonarius's minions before they are able to damage Bloonarius. However, super-buffed [[Spike Storm (BTD6)|Spike Storm]] spam and/or [[Mega Massive Munitions Factory]] usually counter that problem. Thus, Spike Factories are effective against Bloonarius in Timed Bosses, but not so much in Boss Rush or CT Boss tiles.
|-
|[[File:BTD6 LychPortrait.png|50px]]<br />[[Lych]]
|
*Spike Factories, especially Spike Storm, remain an excellent option for all stages, handling Lych and its Lych-Soul and Resurrected Blimps efficiently, as all of them are considered MOAB-class and don't have as much RBE as Bloonarius's bloons.
*Due to Lych's forced invulnerability, it is recommended to time each Spike Storm ability slowly, not all at once.
*Avoid x-x-2+ upgrades, as Lych is able to sap the [[Smart Spikes (BTD6)|Smart Spikes]] buff.
*Mega Massive Munitions Factory is usable versus Lych but poor choice due to Lych being able to sap the Controlled Burst ability.
|-
|[[File:BTD6 VortexPortrait.png|50px]]<br />[[Vortex (BTD6)|Vortex]]
|
*Spike Factories are much less effective versus Vortex but still usable for a burst. Vortex removes spikes regularly, nullifying any stockpiles. Although Spike Storms remain relevant versus Vortex, many other towers (especially Snipers) simply do better.
*Mega Massive Munitions Factory is a poor choice, as Vortex removes its stockpiles often, and this Paragon's low range makes it prone to being stunned.
|-
|[[File:BTD6 DreadbloonPortrait.png|50px]]<br />[[Dreadbloon (BTD6)|Dreadbloon]]
|
*Provided Dreadbloon lacks Support immunity, [[Super Mines (BTD6)|Super Mines]] is strong against Dreadbloon's Ceramic armor. Spike Storm remains a strong choice when spammed.
*In Boss Rush, 0-3-2 remains a strong choice if the Lead properties are countered, and the Support immunity is dealt by other towers. [[Embrittlement (BTD6)|Embrittlement]], [[Glue Strike (BTD6)|Glue Strike]], or [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] can assist versus unshielded Dreadbloon, though the former two cannot be used versus the Primary immunity.
|-
|[[File:BTD6 PhayzePortrait.png|50px]]<br />[[Phayze]]
|
*Whenever Phayze hits a skull, its invulnerable state removes every projectile (including spikes) that it goes through. If using Spike Storms, use only enough Spike Storm abilities to trigger the skull phase.
*In the absence of [[Monkey Ace (BTD6)|Monkey Ace]] in Boss Rush, 0-0-2 Spike Factory combined with [[Sauda (BTD6)|Sauda]] near the start is often the go-to choice for starting against Phayze.
*Mega Massive Munitions Factory is poor versus Phayze, as each skull wipes out stockpiles that this Boss passes over, and frequently skips important chokepoints that this Paragon takes advantage of.
|-
|[[File:BTD6 BlastapopoulosPortrait.png|50px]]<br />[[Blastapopoulos (BTD6)|Blastapopoulos]]
|
*Spike Storm ability spikes do not lose lifespan once deployed; in Timed Bosses, it's recommended to spam all abilities as fast as possible, before Blastapopoulos can stun and delay further abilities.
*In Boss Rush, only 0-3-2 is recommended; Spike Storms are too slow and vulnerable against Blastapopoulos's stuns, and Super Mines is far too expensive (relative to other Bosses in Boss Rush, which more easily snowball Boss kills) and cannot apply napalm on Blastapopoulos.
|}


==Synergies==
==Synergies==
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|
|
*Etienne is not recommended in stalling strategies due to his Level 20 UCAV killing end-of-round stalls, and Etienne himself has no real synergy with Spike Factory. However, he can allow some cleanup options to reach further with his range buffs.
*Etienne is not recommended in stalling strategies due to his Level 20 UCAV killing end-of-round stalls, and Etienne himself has no real synergy with Spike Factory. However, he can allow some cleanup options to reach further with his range buffs.
|-
|[[File:BTD6 EtiennePortrait.png|50px]]<br />[[Sauda (BTD6)|Sauda]]
|
*Sauda has no direct synergy with Spike Factories, but her and Spike Factory are often used together in early [[Boss Rush]] battles for additional DPS.
|}
==Versus Bosses==
{{Incomplete|Elaborate how to use MMMF in each boss and in general. Oh and also this section is designed to provide tips specific to this tower as to how to use it against Bosses, both generally against bosses and versus specific bosses}}
{|class="wikitable center-col-1"
!Boss
!Strategy
|-
|[[File:BTD6 achievement 25ToLifeIcon.png|50px]]<!--wanted Boss Challenge icon--><br />All Bosses
|
*Spike Factories in general are strong against Bosses, as they can pile up damage at a steady rate, and have excellent synergy with pierce buffs. They also have innate Camo detection, which helps protect against natural Camos and damage Phayze without support.
**For [[Boss Bloon Event]]s, Spike Factories tend to work best on Timed events, particularly with [[Spike Storm (BTD6)|Spike Storm]] spam and external buffs. For Timed Bosses, it's optimal to pair with [[Geraldo (BTD6)|Geraldo]] for his [[Rejuv Potion]], providing up to 3 abilities per tower in a short timespan. Spike Factory can also be useful to tank Camos in the early-game, though on longer maps it's not very efficient on Boss Events due to the time penalty.
**For [[Boss Rush]], 0-3-2 [[MOAB SHREDR (BTD6)|MOAB SHREDR]] is a staple if Spike Factory is enabled, which can rack up plenty of early kills in early stages. x-x-2 crosspaths are generally preferable against most Bosses in Boss Rush. Make sure to have defenses that can handle natural bloons and boss minions, to reduce wastage of spikes.
**For [[Contested Territory (BTD6)|Contested Territory]]'s Boss tiles, Spike Storm and tanking early Camos are often the main use cases of Spike Factory if this tower is enabled.
|-
|[[File:BTD6 BloonariusPortrait.png|50px]]<br />[[Bloonarius (BTD6)|Bloonarius]]
|
*Most spikes are consumed by Bloonarius's minions before they are able to damage Bloonarius. However, super-buffed [[Spike Storm (BTD6)|Spike Storm]] spam and/or [[Mega Massive Munitions Factory]] usually counter that problem. Thus, Spike Factories are effective against Bloonarius in Timed Bosses, but not so much in Boss Rush or CT Boss tiles.
|-
|[[File:BTD6 LychPortrait.png|50px]]<br />[[Lych]]
|
*Spike Factories, especially Spike Storm, remain an excellent option for all stages, handling Lych and its Lych-Soul and Resurrected Blimps efficiently, as all of them are considered MOAB-class and don't have as much RBE as Bloonarius's bloons.
*Due to Lych's forced invulnerability, it is recommended to time each Spike Storm ability slowly, not all at once.
*Avoid x-x-2+ upgrades, as Lych is able to sap the [[Smart Spikes (BTD6)|Smart Spikes]] buff.
*Mega Massive Munitions Factory is usable versus Lych but poor choice due to Lych being able to sap the Controlled Burst ability.
|-
|[[File:BTD6 VortexPortrait.png|50px]]<br />[[Vortex (BTD6)|Vortex]]
|
*Spike Factories are much less effective versus Vortex but still usable for a burst. Vortex removes spikes regularly, nullifying any stockpiles. Although Spike Storms remain relevant versus Vortex, many other towers (especially Snipers) simply do better.
*Mega Massive Munitions Factory is a poor choice, as Vortex removes its stockpiles often, and this Paragon's low range makes it prone to being stunned.
|-
|[[File:BTD6 DreadbloonPortrait.png|50px]]<br />[[Dreadbloon (BTD6)|Dreadbloon]]
|
*Provided Dreadbloon lacks Support immunity, [[Super Mines (BTD6)|Super Mines]] is strong against Dreadbloon's Ceramic armor. Spike Storm remains a strong choice when spammed.
*In Boss Rush, 0-3-2 remains a strong choice if the Lead properties are countered, and the Support immunity is dealt by other towers. [[Embrittlement (BTD6)|Embrittlement]], [[Glue Strike (BTD6)|Glue Strike]], or [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] can assist versus unshielded Dreadbloon, though the former two cannot be used versus the Primary immunity.
|-
|[[File:BTD6 PhayzePortrait.png|50px]]<br />[[Phayze]]
|
*Whenever Phayze hits a skull, its invulnerable state removes every projectile (including spikes) that it goes through. If using Spike Storms, use only enough Spike Storm abilities to trigger the skull phase.
*In the absence of [[Monkey Ace (BTD6)|Monkey Ace]] in Boss Rush, 0-0-2 Spike Factory combined with [[Sauda (BTD6)|Sauda]] near the start is often the go-to choice for starting against Phayze.
*Mega Massive Munitions Factory is poor versus Phayze, as each skull wipes out stockpiles that this Boss passes over, and frequently skips important chokepoints that this Paragon takes advantage of.
|-
|[[File:BTD6 BlastapopoulosPortrait.png|50px]]<br />[[Blastapopoulos (BTD6)|Blastapopoulos]]
|
*Spike Storm ability spikes do not lose lifespan once deployed; in Timed Bosses, it's recommended to spam all abilities as fast as possible, before Blastapopoulos can stun and delay further abilities.
*In Boss Rush, only 0-3-2 is recommended; Spike Storms are too slow and vulnerable against Blastapopoulos's stuns, and Super Mines is far too expensive (relative to other Bosses in Boss Rush, which more easily snowball Boss kills) and cannot apply napalm on Blastapopoulos.
|}
|}