Crossbow Master (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|55.2|section=y}} | {{BTD6 last updated|55.2|section=y}} | ||
Crossbow Master is one of the worst Tier 5 towers in general gameplay. On easier [[Beginner]] maps, it can carry a defense to round 80, yet too expensive for this role for how many weaknesses it has throughout the game. During the mid-game, it pierce caps too often versus Ceramics on dense rounds such as 63, not helped by the exact amount of damage it deals two-shotting them into Blues, creating many more Bloon clumps that severely worsen its cleanup. It relies heavily on straight lines, and can still miss even with optimal placement. Its value diminishes | Crossbow Master is one of the worst Tier 5 towers in general gameplay. On easier [[Beginner]] maps, it can carry a defense to round 80, yet too expensive for this role for how many weaknesses it has throughout the game. During the mid-game, it pierce caps too often versus Ceramics on dense rounds such as 63, not helped by the exact amount of damage it deals two-shotting them into Blues, creating many more Bloon clumps that severely worsen its cleanup. It relies heavily on straight lines, and can still miss even with optimal placement. Its value diminishes significantly beginning on round 81 because of the high health of {{BTD6|Super Ceramic}}s. It falls off heavily on [[Advanced]] and [[Expert]] maps, and even some trickier [[Intermediate]] maps like [[Chutes]] and [[Rake]]. | ||
Crossbow Master is one of two T5 options that can reliably solo [[Deflation (BTD6)|Deflation]], requiring {{BTD6 mk|Come On Everybody!}} and {{BTD6 mk|Bonus Monkey!}} to afford a 0-2-5 Crossbow Master. It is preferred over 5-2-0 [[The Blazing Sun]] on maps that require long range, such as [[Tricky Tracks]]. | Crossbow Master is one of two T5 options that can reliably solo [[Deflation (BTD6)|Deflation]], requiring {{BTD6 mk|Come On Everybody!}} and {{BTD6 mk|Bonus Monkey!}} to afford a 0-2-5 Crossbow Master. It is preferred over 5-2-0 [[The Blazing Sun]] on maps that require long range, such as [[Tricky Tracks]]. | ||
On Boss contexts, Crossbow Master is usually one of the lowest priority choices for accumulating pops for the [[Apex Plasma Master]], as the other two Dart T5's are better at accumulating pops despite fulfilling completely separate roles. Likewise, although {{BTD6 mk|Master Double Cross}} does boost the initial degree for an Apex Plasma Master, it can only boost up to 10 more degrees than normal for more cost than spamming many 2-3-0 [[Triple Shot (BTD6)|Triple Shot]], making this niche not impactful enough for Least Cash or Least Tiers Bosses, and often | On Boss contexts, Crossbow Master is usually one of the lowest priority choices for accumulating pops for the [[Apex Plasma Master]], as the other two Dart T5's are better at accumulating pops despite fulfilling completely separate roles. Likewise, although {{BTD6 mk|Master Double Cross}} does boost the initial degree for an Apex Plasma Master, it can only boost up to 10 more degrees than normal for more cost than spamming many 2-3-0 [[Triple Shot (BTD6)|Triple Shot]], making this niche not impactful enough for Least Cash or Least Tiers Bosses, and often unnecessary in [[Boss Rush]] where getting the Paragon earlier would generally be better unless aiming specifically for Degree 40. | ||
0-2-5's greater single-target damage and reliability plus better receptiveness to flat pierce buffs (e.g. {{BTD6|Primary Training}}) is superior to 2-0-5, which has more potential DPS against groups but doubles down on its reliance on straight lines and become weak to high health ZOMGs and the BAD. | 0-2-5's greater single-target damage and reliability plus better receptiveness to flat pierce buffs (e.g. {{BTD6|Primary Training}}) is superior to 2-0-5, which has more potential DPS against groups but doubles down on its reliance on straight lines and become weak to high health ZOMGs and the BAD. | ||