Bloon Crush (Battles 2): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTDB2 last updated|4.13|section=y}} | {{BTDB2 last updated|4.13|section=y}} | ||
A very expensive but guaranteed way to stop DDTs, making it | A very expensive but guaranteed way to stop visible DDTs, but since [[Bomb Blitz (Battles 2)|Bomb Blitz]]'s passive does enough damage to handle dense DDTs early on, even without external camo detection, Bloon Crush should be used to hold off MOAB-class Bloons to stall them out, making it more effective in the late-game. It's also far more expensive than [[Icicle Impale (Battles 2)|Icicle Impale]], making it inefficient for beating early DDT rushes. Bloon Crush's full stun is more impactful against dense clumps of DDTs than Icicle Impale, holding DDTs for longer before getting overrun. Also, Bloon Crush is beneficial in loadouts that otherwise have poor DDT damage and otherwise wouldn't thrive with Ice, and going Bomb also opens up the option to use [[MOAB Assassin (Battles 2)|MOAB Assassin]] and [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] for single-target damage. | ||
5-2-0 is preferred as this directly improves the stun rate of all Bloons, especially when combatting DDTs. 5-0-2's extra frag damage is not very useful since Bomb has many other reliable ways to break down dense clumps, and the less expensive [[Bomb Blitz (Battles 2)|Bomb Blitz]] is usually sufficient at taking down most Tight rushes. | 5-2-0 is preferred as this directly improves the stun rate of all Bloons, especially when combatting DDTs. 5-0-2's extra frag damage is not very useful since Bomb has many other reliable ways to break down dense clumps, and the less expensive [[Bomb Blitz (Battles 2)|Bomb Blitz]] is usually sufficient at taking down most Tight rushes. | ||