User:Qwertyxp2000/Strategy:Spike Factory (BTD6): Difference between revisions
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you could probably write a lot more about this, but I'm lazy and not a dart monkey expert --> | you could probably write a lot more about this, but I'm lazy and not a dart monkey expert --> | ||
The '''Spike Factory''' slowly generates spikes around its range, which build up its damage to bloons. Although mainly designed to protect exits, it has a few upgrades that allow Spike Factory to act as a DPS option. Its lower tiers are decent, and its higher-tiers can greatly assist cleanup and general damage depending on upgrades. | The '''Spike Factory''' slowly generates spikes around its range, which build up its damage to bloons. Although mainly designed to protect exits, it has a few upgrades that allow Spike Factory to act as a DPS option. Its lower tiers are decent, and its higher-tiers can greatly assist cleanup and general damage depending on upgrades. | ||
==Base tower and upgrades== | ==Base tower and upgrades== | ||
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*[[Spiked Mines (BTD6)|Spiked Mines]] handles large groups of bloons effectively. | *[[Spiked Mines (BTD6)|Spiked Mines]] handles large groups of bloons effectively. | ||
*[[Super Mines (BTD6)|Super Mines]] is very expensive but does enormous damage to all bloons with its explosions and napalm. It can be used both as a DPS option and tanking bloons near the exit. It also is effective against Boss Bloons with its general high damage. | *[[Super Mines (BTD6)|Super Mines]] is very expensive but does enormous damage to all bloons with its explosions and napalm. It can be used both as a DPS option and tanking bloons near the exit. It also is effective against Boss Bloons with its general high damage. | ||
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|3-X-X [[Bla bla bla (BTD6)|Bla bla bla]] | |||
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|4-X-X [[Bla bla bla (BTD6)|Bla bla bla]] | |||
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|5-X-X [[Bla bla bla (BTD6)|Bla bla bla]] | |||
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===Path 2=== | ===Path 2=== | ||
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*[[Spike Storm (BTD6)|Spike Storm]] has excellent single-target damage on compact maps, and can synergize with pierce buffs such as [[Abyssal Warrior]] and [[Striker Jones (BTD6)|Striker Jones]] Level 8+. | *[[Spike Storm (BTD6)|Spike Storm]] has excellent single-target damage on compact maps, and can synergize with pierce buffs such as [[Abyssal Warrior]] and [[Striker Jones (BTD6)|Striker Jones]] Level 8+. | ||
*[[Carpet of Spikes (BTD6)|Carpet of Spikes]] is a decent T5 that excels against DDT and BAD rounds in CHIMPS, as well as acting as a more concentrated Spike Storm that continually does high damage to MOAB-class bloons. | *[[Carpet of Spikes (BTD6)|Carpet of Spikes]] is a decent T5 that excels against DDT and BAD rounds in CHIMPS, as well as acting as a more concentrated Spike Storm that continually does high damage to MOAB-class bloons. | ||
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|X-3-X [[Bla bla bla (BTD6)|Bla bla bla]] | |||
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*TBA | |||
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|X-4-X [[Bla bla bla (BTD6)|Bla bla bla]] | |||
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|x-5-X [[Bla bla bla (BTD6)|Bla bla bla]] | |||
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===Path 3=== | ===Path 3=== | ||
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*[[Deadly Spikes (BTD6)|Deadly Spikes]] is not very much stronger than Long Life Spikes, though its +2 damage often gives more tanking power for its cost than external buffs such as [[Berserker Brew (BTD6)|Berserker Brew]]. | *[[Deadly Spikes (BTD6)|Deadly Spikes]] is not very much stronger than Long Life Spikes, though its +2 damage often gives more tanking power for its cost than external buffs such as [[Berserker Brew (BTD6)|Berserker Brew]]. | ||
*[[Perma-Spike (BTD6)|Perma-Spike]] is a powerful cleanup option in CHIMPS, especially on single-exit maps. For the best results, pair with Berserker Brew and [[Jungle Drums (BTD6)|Jungle Drums]], and deal with dense rounds via other towers. | *[[Perma-Spike (BTD6)|Perma-Spike]] is a powerful cleanup option in CHIMPS, especially on single-exit maps. For the best results, pair with Berserker Brew and [[Jungle Drums (BTD6)|Jungle Drums]], and deal with dense rounds via other towers. | ||
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|X-X-3 [[Bla bla bla (BTD6)|Bla bla bla]] | |||
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|X-X-4 [[Bla bla bla (BTD6)|Bla bla bla]] | |||
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*TBA | |||
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|X-X-5 [[Bla bla bla (BTD6)|Bla bla bla]] | |||
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===[[Mega Massive Munitions Factory]]=== | ===[[Mega Massive Munitions Factory]]=== | ||
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*Mega Massive Munitions Factory is one of the strongest Paragons in Freeplay. It has one of the highest raw damage of any Paragon. | *Mega Massive Munitions Factory is one of the strongest Paragons in Freeplay. It has one of the highest raw damage of any Paragon. | ||
*It is okay against Bosses, but since it cannot stockpile before a Boss in a Boss Event, it's preferred to only buy it during the round break before the Boss arrives. | *It is okay against Bosses, but since it cannot stockpile before a Boss in a Boss Event, it's preferred to only buy it during the round break before the Boss arrives. | ||
==Role== | |||
The Spike Factory's main role is protecting exits. Spikes are dispensed slowly, so the Spike Factory's value should be more so used for stockpiling instead of raw damage. That being said, some upgrades are designed to be compatible as direct damage, depending on positioning of the spikes. | |||
===Early game=== | |||
During the early game, a 0-0-0 Spike Factory is enough to handle Camo Bloons in standard rounds when placed at the exit of one lane. | |||
[something about other early-game stuff] | |||
===Stockpiling=== | |||
[how to stockpile] | |||
[progression to p1 and p3] | |||
[something use case of shortterm vs longterm] | |||
===MOAB damage=== | |||
Spike Factories can be used for single-target MOAB damage if they can target a single blimp, but requires certain upgrades are needed to make them impactful against them. [[MOAB SHREDR (BTD6)|MOAB SHREDR]] and above upgrades alter the Spike Factory to a MOAB-popping specialist. | |||
0-3-2 MOAB SHREDR (with [[Smart Spikes (BTD6)|Smart Spikes]]) does a lot of focused damage onto a single blimp and can be targeted away from the track to focus on only their large hitboxes. [something 032] [something spikestorm boss thing] [pierce stuff] [spikestorm singletarget] | |||
==Synergies== | ==Synergies== | ||