Ray of Doom (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
→Strategy: there might be cases where rod wins vs mad but... mad and rod both suck against diamonds, rod can't pierce thru head of dback, mad is just cheaper and better burst and cleanup unless needing full uptime cleanup and it has bad ddt popping
Qwertyxp2000 (talk | contribs)
No edit summary
Line 17: Line 17:
|xp    =75000
|xp    =75000
}}
}}
'''Ray of Doom''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It fires a larger constant laserbeam with 30 damage (instead of 1 and +10 MOAB-class damage), +110 bonus damage to the first target, and nigh-unlimited (999) pierce. The shock damage bonus and damage-over-time are both increased (20 instead of 1), and duration is increased from 5 to 30 seconds. The laserbeam no longer extends until the Dartling Gunner's target, instead continuing on indefinitely until it hits an obstacle or exits the map.  
'''Ray of Doom''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It fires a larger constant laserbeam with 30 damage (instead of 1 and +10 MOAB-class damage), +110 bonus damage to the first target, and 999 pierce. The shock damage bonus and damage-over-time are both increased (20 instead of 1), and duration is increased from 5 to 30 seconds. The laserbeam no longer extends until the Dartling Gunner's target, instead continuing on indefinitely until it hits an obstacle or exits the map.  


With 5-0-2, the beam radius is increased from 6 to 9, and pierce increased from 999 to 1025.
With 5-0-2, the beam radius is increased from 6 to 9, and pierce increased from 999 to 1025.