User:Polavux/Strategy:Gwendolin (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
[[File:BTD6 GwendolinPortrait.png|thumb| | [[File:BTD6 GwendolinPortrait.png|thumb|150px|Gwendolin]]<!--do the lede image thing once article comes out; if it is on draftspace it'll probably be on google too soon--> | ||
[[Gwendolin (BTD6)|Gwendolin]] is a Hero that specialises in fire-based attacks, with high pierce but cannot pop Purples without significant upgrades. [some more lede basic descriptions in one paragraph to introduce the topic] | [[Gwendolin (BTD6)|Gwendolin]] is a Hero that specialises in fire-based attacks, with high pierce but cannot pop Purples without significant upgrades. [some more lede basic descriptions in one paragraph to introduce the topic] | ||
| Line 16: | Line 16: | ||
Gwen is an earlygame damage dealer and Lead-popper who transitions into more of a support tower in the mid-lategame. Her earlygame is a lot better on maps where Cocktail of Fire can cover all active lanes, but her mid-lategame support works well on pretty much any map where she can attack constantly. She excels in the lategame of [[Impoppable (BTD6)|Impoppable]] and [[CHIMPS]] as a way to handle [[DDT (BTD6)|DDT]]s without [[Monkey Intelligence Bureau (BTD6)|MIB]]. While not affordable at the start in some modes, her fast level rate gets her to important level thresholds even if placed late. | Gwen is an earlygame damage dealer and Lead-popper who transitions into more of a support tower in the mid-lategame. Her earlygame is a lot better on maps where Cocktail of Fire can cover all active lanes, but her mid-lategame support works well on pretty much any map where she can attack constantly. She excels in the lategame of [[Impoppable (BTD6)|Impoppable]] and [[CHIMPS]] as a way to handle [[DDT (BTD6)|DDT]]s without [[Monkey Intelligence Bureau (BTD6)|MIB]]. While not affordable at the start in some modes, her fast level rate gets her to important level thresholds even if placed late. | ||
In the earlygame, Gwen's main attack is lackluster for her cost, but it pops Leads and has significant power spikes at levels 6 and 8. Her main source of DPS early on is Cocktail of Fire, which has multiple use cases. | In the earlygame, Gwen's main attack is lackluster for her cost, but it pops Leads and has significant power spikes at levels 6 and 8. Her main source of DPS early on is Cocktail of Fire, which has multiple use cases. Cocktail can thin out dense rounds; it can clean up stragglers by targeting the furthest point down the track; it can take out some early Camos if needed; and it can clean up Ceramics left by early MOABs. Heat It Up doesn't trigger frequently enough for it to be reliable until later in the run, but for extra optimization, it is possible to micro tower targeting and Bloon popping to get it to activate at specific moments, and the pierce buff and AoE can come in clutch. | ||
Gwen's strength from the midgame onwards lies in HIU-buffing other towers, which Firestorm also does starting at level 10. Besides that, level 9 allows her main attack to deal decent DOT to blimps after a few levels of ramping up, and the cocktail remains useful for dense Ceramics if Alch-buffed. Firestorm's map-wide damage has its uses, but the main purpose of the ability is re-applying HIU to bridge its downtime when needed. The fire damage can help remove RBE from dense rounds, but it can't clear Ceramics out by itself, and it doesn't do much to MOAB-Class Bloons. It becomes much better at screen clearing and blimp damage starting at level 16, but she can't reach that in time for rounds 76 and 78 without Monkey Knowledge and extra XP from higher map difficulties. | Gwen's strength from the midgame onwards lies in HIU-buffing other towers, which Firestorm also does starting at level 10. Besides that, level 9 allows her main attack to deal decent DOT to blimps after a few levels of ramping up, and the cocktail remains useful for dense Ceramics if Alch-buffed. Firestorm's map-wide damage has its uses, but the main purpose of the ability is re-applying HIU to bridge its downtime when needed. The fire damage can help remove RBE from dense rounds, but it can't clear Ceramics out by itself, and it doesn't do much to MOAB-Class Bloons. It becomes much better at screen clearing and blimp damage starting at level 16, but she can't reach that in time for rounds 76 and 78 without Monkey Knowledge and extra XP from higher map difficulties. | ||
| Line 79: | Line 79: | ||
*If given a choice for a Hero, Gwen is one of the best options for getting a run started, by activating her level 3 ability and then selling her to get money back. | *If given a choice for a Hero, Gwen is one of the best options for getting a run started, by activating her level 3 ability and then selling her to get money back. | ||
*Target the cocktail inside a bend or intersection, then send to round 20 or 24 shortly before it recharges (usually around 5–8 seconds, depending on the difficulty and length between the target point and the entrances) to maximize it. | *Target the cocktail inside a bend or intersection, then send to round 20 or 24 shortly before it recharges (usually around 5–8 seconds, depending on the difficulty and length between the target point and the entrances) to maximize it. | ||
*Normally, sending past round 24 early ruins the strategy because of Purple Bloons, but in CT Time Attack, it's possible to keep going with Royal Treatment. | *Normally, sending past round 24 early ruins the strategy because of Purple Bloons, but in CT Time Attack, it's possible to keep going with [[Royal Treatment]]. | ||
*[[Rosalia (BTD6)|Rosalia]] has higher highs in this role, but Gwen is easier to use, is more consistent at aiming, and doesn't leave behind Black and Zebra Bloons. | *[[Rosalia (BTD6)|Rosalia]] has higher highs in this role, but Gwen is easier to use, is more consistent at aiming, and doesn't leave behind Black and Zebra Bloons. | ||
*Firestorm is surprisingly underwhelming as a screen-clear and usually isn't worth keeping Gwen for.<section end="Race"/> | *Firestorm is surprisingly underwhelming as a screen-clear and usually isn't worth keeping Gwen for.<section end="Race"/> | ||
|} | |} | ||