Re-Freeze (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) another discrepency solved (another note: you can oc the embrit to self-shard with one tower |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
{{for|the upgrade in [[Bloons TD 6]]|Re-Freeze (BTD6)}} | {{for|the upgrade in [[Bloons TD 6]]|Re-Freeze (BTD6)}} | ||
{{ | {{Research|How exactly does Refreeze work mechanically? It went after BTD6 v25.0 (like v28.0 or so) so it's for sure not really just hybrid damage type stuff}} | ||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=Re-Freeze | |id=Re-Freeze | ||
| Line 20: | Line 20: | ||
==Strategy== | ==Strategy== | ||
{{ | {{BTDB2 last updated|4.13|section=y}} | ||
Re-Freeze is effective on [[Enhanced Freeze (Battles 2)|Enhanced Freeze]] to keep Bloons in the same location, especially Ceramics, for a long time, provided the pierce is sufficient enough for the Bloons in range. For instance, eco Ice loadouts can put a 0-1-2 Ice at the start to stall out Round 19 and other Ceramic rounds. When used for crosspaths of higher-tier Ices, it's useful for path 2 Ice Monkeys for hitting many Bloons in range, while path 1 Ice Monkeys may find this upgrade inferior unless interacting with other Ice Monkeys, but not necessary with Snowpat. | |||
==Update history== | ==Update history== | ||