Re-Freeze (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
another discrepency solved (another note: you can oc the embrit to self-shard with one tower
Qwertyxp2000 (talk | contribs)
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{{for|the upgrade in [[Bloons TD 6]]|Re-Freeze (BTD6)}}
{{for|the upgrade in [[Bloons TD 6]]|Re-Freeze (BTD6)}}
{{stub}}
{{Research|How exactly does Refreeze work mechanically? It went after BTD6 v25.0 (like v28.0 or so) so it's for sure not really just hybrid damage type stuff}}
{{BTDB2 upgrade info
{{BTDB2 upgrade info
|id=Re-Freeze
|id=Re-Freeze
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTDB2 last updated|4.13|section=y}}
Re-Freeze is effective on [[Enhanced Freeze (Battles 2)|Enhanced Freeze]] to keep Bloons in the same location, especially Ceramics, for a long time, provided the pierce is sufficient enough for the Bloons in range. For instance, eco Ice loadouts can put a 0-1-2 Ice at the start to stall out Round 19 and other Ceramic rounds. When used for crosspaths of higher-tier Ices, it's useful for path 2 Ice Monkeys for hitting many Bloons in range, while path 1 Ice Monkeys may find this upgrade inferior unless interacting with other Ice Monkeys, but not necessary with Snowpat.


==Update history==
==Update history==