Robo Monkey (BTD6): Difference between revisions

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'''Robo Monkey''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The main attack gains a second copy of the attack that is fired simultaneously with a targeting option that cannot have the same targeting prioritiy as the first, and grants the ability to fire a crit shot every 15-20 shots that deal +9 [[damage]]. Additionally, the [[pierce]] of the Super Monkey's projectiles is increased by 1, totalling 5 pierce. Unlike most towers, Robo Monkey gains a secondary targeting selector<!--btw, it's a "horizontal scrollable list with left/right arrows"--> to modify the targeting priorities of the other arm. The order of the two targeting selectors do not correspond to its left and right arms; the arms are limited to between 0° and 180° in opposite directions, and its two targeting options control the angle between the arms.<!--idk how to elaborate this, but no, setting to strong-first is no different to first-strong--><!--btw, technically the left arm (i.e. negative offset) is the "first" arm-->
'''Robo Monkey''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>The main attack gains a second copy of the attack that is fired simultaneously with a targeting option that cannot have the same targeting prioritiy as the first, and grants the ability to fire a crit shot every 15-20 shots that deal +9 [[damage]]. Additionally, the [[pierce]] of the Super Monkey's projectiles is increased by 1, totalling 5 pierce. Unlike most towers, Robo Monkey gains a secondary targeting selector<!--btw, it's a "horizontal scrollable list with left/right arrows"--> to modify the targeting priorities of the other arm. The order of the two targeting selectors do not correspond to its left and right arms; the arms are limited to between 0° and 180° in opposite directions, and its two targeting options control the angle between the arms.<!--idk how to elaborate this, but no, setting to strong-first is no different to first-strong--><!--btw, technically the left arm (i.e. negative offset) is the "first" arm-->


Buying the upgrade auto-sets its targeting to First-Last (i.e. First on the main targeting option, Last on the second one), regardless of which targeting priority it was set on.
Buying the upgrade auto-sets its targeting to First-Last (i.e. First on the main targeting option, Last on the second one), regardless of which targeting priority it was set on.<section end="lede"/>


==Stats==
==Stats==
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{{Strategy needed|What's the best robo targeting, what use cases does robo have nowadays, and what else do you must consider with robo vs other tower choices and on specific events?}}
{{Strategy needed|What's the best robo targeting, what use cases does robo have nowadays, and what else do you must consider with robo vs other tower choices and on specific events?}}
{{BTD6 last updated|55.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Robo Monkey is a decent T3 Super Monkey that remains strong for its fair single-target, grouped, and numbers of projectiles. Both crosspaths are effective, with 2-3-0 focusing on DPS and 0-3-1 (or 0-3-2 for innate camo detection versus any non-DDT) its late-game knockback on MOAB-class and Super Ceramics. Bottom crosspath Robo prefers [[Geraldo (BTD6)|Geraldo]] for his capability to compress them into tight spaces ([[Worn Hero's Cape]]) and offer greater pierce ([[Sharpening Stone]]). Like all Super Monkeys, Robo prefers discounts, mainly from [[Monkey Commerce (BTD6)|Monkey Commerce]] to save a lot of money and for cheaper supports. Robo has fallen off as a powerful CHIMPS carry with its many nerfs, but remains a viable option.
Robo Monkey is a decent T3 Super Monkey that remains strong for its fair single-target, grouped, and numbers of projectiles. Both crosspaths are effective, with 2-3-0 focusing on DPS and 0-3-1 (or 0-3-2 for innate camo detection versus any non-DDT) its late-game knockback on MOAB-class and Super Ceramics. Path 3 crosspath Robo prefers [[Geraldo (BTD6)|Geraldo]] for his capability to compress them into tight spaces ([[Worn Hero's Cape]]) and offer greater pierce ([[Sharpening Stone]]). Like all Super Monkeys, Robo prefers discounts, mainly from [[Monkey Commerce (BTD6)|Monkey Commerce]] to save a lot of money and for cheaper supports. Robo has fallen off as a powerful [[CHIMPS]] carry with its many nerfs, but remains a viable option.


For targeting priorities, the second targeting selector should be set to the targeting priority that you'll rarely change on Robo, as the first targeting selector is easy to adjust with hotkeys (default: {{key|Tab}}). First-Strong or Strong-Close are the recommended targeting options for Robo Monkey, not First-Last (the default dual-targeting option). First-Strong focuses on cleanup and chipping single targets, while Strong-Close improves consistency on single targets.
For targeting priorities, the second targeting selector should be set to the targeting priority that you'll rarely change on Robo, as the first targeting selector is easy to adjust with hotkeys (default: {{key|Tab}}). First-Strong or Strong-Close are the recommended targeting options for Robo Monkey, not First-Last (the default dual-targeting option). First-Strong focuses on cleanup and chipping single targets, while Strong-Close improves consistency on single targets.
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BTD6 030-SuperMonkeyInsta.png|[[Insta Monkey]] icon
BTD6 030-SuperMonkeyInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*The left arm is technically the first attack, and the right arm is its second attack, but since the arm targeting only corresponds to angle between targets, the different arms usually do not affect gameplay except through bugs that cause only one of its arms to be affected.


==In other languages==
==In other languages==