Hot Shots (BTD6): Difference between revisions
This is now the damage in version 56.0, I sourced it from patch notes Tags: Mobile edit Mobile web edit Advanced mobile edit |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|56.0|section=y}} | ||
Hot Shots serves as a decent early-game, being very solid on maps with good bends but lacking on maps without them. Its high base damage makes it excel at groups or single-target depending on its crosspaths. | |||
3-2-0 should be used against groups, being optimal for general gameplay and in the absence of flat pierce buffs. This crosspath shines in [[Race (BTD6)|Race]]s, handling rushes consistently and transitions well into {{BTD6|Ring of Fire}}, which is exceptionally strong in Races. Compared to [[Blade Shooter (BTD6)|Blade Shooter]], some edge cases with starting cash may make that T3 more optimal sometimes, but otherwise 3-2-0 Hot Shots is better. | |||
3-0-2 does better single-target damage than 2-0-3 when excluding blimp debuffs.<!--not just "debuffs"; that would've otherwise assumed tower debuffs--> Its best use case is against [[Blastapopoulos (BTD6)|Blastapopoulos]] in [[Boss Rush]], but remains a strong spammable option in combination with pierce buffs including [[Primary Mentoring (BTD6)|Primary Mentoring]] (for free T1's as well). | |||
==Update history== | ==Update history== | ||