Hot Shots (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|56.0|section=y}} | {{BTD6 last updated|56.0|section=y}} | ||
Hot Shots serves as a decent early-game, being very solid on maps with good bends but lacking on maps without them. Its high base damage makes it excel at groups or | Hot Shots serves as a decent early-game, being very solid on maps with good bends but lacking on maps without them. Its high base damage makes it excel at groups or singular targets depending on its crosspaths. | ||
3-2-0 should be used against groups, being optimal for general gameplay and in the absence of flat pierce buffs. This crosspath shines in [[Race (BTD6)|Race]]s, handling rushes consistently and transitions well into {{BTD6|Ring of Fire}}, which is exceptionally strong in Races. Compared to [[Blade Shooter (BTD6)|Blade Shooter]], some edge cases with starting cash may make that T3 sometimes more optimal to access the bonus pierce immediately, but otherwise 3-2-0 Hot Shots is more efficient in DPS per cost. | 3-2-0 should be used against groups, being optimal for general gameplay and in the absence of flat pierce buffs. This crosspath shines in [[Race (BTD6)|Race]]s, handling rushes consistently and transitions well into {{BTD6|Ring of Fire}}, which is exceptionally strong in Races. Compared to [[Blade Shooter (BTD6)|Blade Shooter]], some edge cases with starting cash may make that T3 sometimes more optimal to access the bonus pierce immediately, but otherwise 3-2-0 Hot Shots is more efficient in DPS per cost. | ||