Durable Shots: Difference between revisions

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{{strategy needed|section=y|Add use cases of Durable Shots, some strong synergies, and mention when you'd use it in least cash, least tiers, and bossing (obv good in races)}}
{{strategy needed|section=y|Add use cases of Durable Shots, some strong synergies, and mention when you'd use it in least cash, least tiers, and bossing (obv good in races)}}
{{BTD6 last updated|55.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
*The most obvious best use case for Durable Shots is Time Attack.
*The most obvious best use case for Durable Shots is Time Attack. If this Relic is available, equip it for Time Attack under all circumstances.
*In Least Cash and Least Tiers, this Relic is beneficial for handling dense Bloon rounds, notably rounds 55,<!--consider lc/lt with lower round caps--> 63, 75, and 78. It also makes some early rounds more manageable for towers, and homing attacks benefit much from the extra pierce for cleanup purposes.
*In Least Cash and Least Tiers, this Relic is beneficial for handling dense Bloon rounds, notably rounds 55,<!--consider lc/lt with lower round caps--> 63, 75, and 78. It also makes some early rounds more manageable for towers, and homing attacks benefit much from the extra pierce for cleanup purposes.
*In Boss tiles, its best usage is against Bloonarius to better deal with its massive swarms.
*In Boss tiles, its best usage is against Bloonarius to better deal with its massive swarms. The extra pierce can also make early-game less prone to the penalty timer if there's no better early-game Relics.
*As the extra pierce equates to damage for Spike Factories, Durable Shots can assist its cleanup or DPS. It's also helpful for not needing more tiers for crosspathing [[Spiked Mines (BTD6)|Spiked Mines]] in Least Tiers.
*As the extra pierce equates to damage for Spike Factories, Durable Shots can assist its cleanup or DPS. It's also helpful for not needing more tiers for crosspathing [[Spiked Mines (BTD6)|Spiked Mines]] in Least Tiers.