Going the Distance: Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips: double going the distance has a massive delay on gz too |
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*For the lifespan, it works best on attacks with pierce refreshes, such as [[Wall of Fire (BTD6)|Wall of Fire]] and [[Druid of the Jungle (BTD6)|Druid of the Jungle]]'s vine brambles. It also works decently on [[Spike Factory (BTD6)|Spike Factory]] if accounting for increased range. | *For the lifespan, it works best on attacks with pierce refreshes, such as [[Wall of Fire (BTD6)|Wall of Fire]] and [[Druid of the Jungle (BTD6)|Druid of the Jungle]]'s vine brambles. It also works decently on [[Spike Factory (BTD6)|Spike Factory]] if accounting for increased range. | ||
*Towers that have a range-based mechanic are usually improved, some of which have a stat bonus when targeting longer distances. However, for [[Wanderer]] and other path 3 Desperadoes, the extra range can sometimes be a hinderance. | *Towers that have a range-based mechanic are usually improved, some of which have a stat bonus when targeting longer distances. However, for [[Wanderer]] and other path 3 Desperadoes, the extra range can sometimes be a hinderance. | ||
*Anything with attack delays, notably [[Mortar Monkey (BTD6)|Mortar Monkey]]s and [[Ground Zero (BTD6)|Ground Zero]] abilities, are actively hindered by this relic, as projectile lifespan delays the | *Anything with attack delays, notably [[Mortar Monkey (BTD6)|Mortar Monkey]]s and [[Ground Zero (BTD6)|Ground Zero]] abilities, are actively hindered by this relic, as projectile lifespan delays the attacks. This downside is much more noticeable with both copies of Going the Distance. | ||
*[[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] on its optimal maps appreciates from letting it attack sooner and have more time for the juggernauts to keep rehitting Bloons, having less struggles against single targets. | *[[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] on its optimal maps appreciates from letting it attack sooner and have more time for the juggernauts to keep rehitting Bloons, having less struggles against single targets. | ||