Hot Shots (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) →Strategy: me when +0.2 pierce to 302 via abyssal Warrior |
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3-2-0 should be used against groups, being optimal for general gameplay and in the absence of flat pierce buffs. This crosspath shines in [[Race (BTD6)|Race]]s, handling rushes consistently and transitions well into {{BTD6|Ring of Fire}}, which is exceptionally strong in Races. Compared to [[Blade Shooter (BTD6)|Blade Shooter]], some edge cases with starting cash may make that T3 sometimes more optimal to access the bonus pierce immediately, but otherwise 3-2-0 Hot Shots is more efficient in DPS per cost. | 3-2-0 should be used against groups, being optimal for general gameplay and in the absence of flat pierce buffs. This crosspath shines in [[Race (BTD6)|Race]]s, handling rushes consistently and transitions well into {{BTD6|Ring of Fire}}, which is exceptionally strong in Races. Compared to [[Blade Shooter (BTD6)|Blade Shooter]], some edge cases with starting cash may make that T3 sometimes more optimal to access the bonus pierce immediately, but otherwise 3-2-0 Hot Shots is more efficient in DPS per cost. | ||
3-0-2 does better single-target damage than 2-0-3 when excluding blimp debuffs.<!--not just "debuffs"; that would've otherwise assumed tower debuffs--> Its best use case is against [[Blastapopoulos (BTD6)|Blastapopoulos]] in [[Boss Rush]], but remains a strong spammable option in combination with pierce buffs including [[Primary Mentoring (BTD6)|Primary Mentoring]] (for free T1's as well). | 3-0-2 does better single-target damage than 2-0-3 when excluding blimp debuffs.<!--not just "debuffs"; that would've otherwise assumed tower debuffs--> Its best use case is against [[Blastapopoulos (BTD6)|Blastapopoulos]] in [[Boss Rush]], but remains a strong spammable option in combination with flat pierce buffs including [[Primary Mentoring (BTD6)|Primary Mentoring]] (for free T1's as well). | ||
==Update history== | ==Update history== | ||