Ring of Fire (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|56.0|section=y}} | {{BTD6 last updated|56.0|section=y}} | ||
Ring of Fire excels against groups, having highly effective capabilities to layer-skip Bloons. It excels in [[Race (BTD6)|Race]] game modes in addition to cleaning up {{BTD6|Bloonarius}}'s spawns. Elsewhere, Ring of Fire is a strong mid-game tower for cleanup, reliably popping non-Purple | Ring of Fire excels against groups, having highly effective capabilities to layer-skip Bloons. It excels in [[Race (BTD6)|Race]] game modes in addition to cleaning up {{BTD6|Bloonarius}}'s spawns. Elsewhere, Ring of Fire is a strong mid-game tower for cleanup, reliably popping non-Purple standard Bloons that pass through its range, but lacks blimp damage. It falls off starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]. | ||
Since it excels as a high pierce-and-damage option, 4-2-0 is recommended for the pierce increase, as this improves its cleanup efficiency against super dense groups. 4-0-2 can be useful to layer-skip Zebras and Leads, though the lack of pierce may cause it to become vulnerable to weak clumps that it or other towers may create. | Since it excels as a high pierce-and-damage option, 4-2-0 is recommended for the pierce increase, as this improves its cleanup efficiency against super dense groups. 4-0-2 can be useful to layer-skip Zebras and Leads, though the lack of pierce may cause it to become vulnerable to weak clumps that it or other towers may create. | ||