Zee Jay (BCS): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BCS last updated|5.0|section=y}} | {{BCS last updated|5.0|section=y}} | ||
Zee Jay is a versatile hero who works well on aggro and midrange decks. He is also effective in OTK strategies that involve multiple [[Quick Ready]], [[Quincy Action Figure]] for extra cash, and [[Double Trouble]]. Due to his complete lack of direct defense, Zee Jay is not suitable for control decks. Most of his power derives from a combination of his abilities, and maximizing Rad Tokens if possible. | Zee Jay is a versatile hero who works well on aggro and midrange decks. He is also effective in OTK strategies that involve multiple [[Quick Ready]], [[Quincy Action Figure]] for extra cash, and [[Double Trouble (BCS)|Double Trouble]]. Due to his complete lack of direct defense, Zee Jay is not suitable for control decks. Most of his power derives from a combination of his abilities, and maximizing Rad Tokens if possible. | ||
The bonus HP from Passive Enhancements improves potential chip damage, and for certain Bloons he can make Bloons harder to pop (especially [[Steady Growth Bloon]] and [[Blooming Bloon (BCS)|Blooming Bloon]]). Use Rad Enhancements to boost Monkeys, preferably those that have multiple attacks (e.g. [[Robo Monkey (BCS)|Robo Monkey]], [[Frag Bomb Shooter]]<!--like boss swarms-->), and activate [[Rad Bloon]] if the opponent is unable to afford enough to handle your offense. | The bonus HP from Passive Enhancements improves potential chip damage, and for certain Bloons he can make Bloons harder to pop (especially [[Steady Growth Bloon]] and [[Blooming Bloon (BCS)|Blooming Bloon]]). Use Rad Enhancements to boost Monkeys, preferably those that have multiple attacks (e.g. [[Robo Monkey (BCS)|Robo Monkey]], [[Frag Bomb Shooter]]<!--like boss swarms-->), and activate [[Rad Bloon]] if the opponent is unable to afford enough to handle your offense. | ||