Silas (BTD6): Difference between revisions
The in game description don't say about bonus EXP from Coldchain, but the update note does, so idk |
Qwertyxp2000 (talk | contribs) →Main attack: okay here is a bit of a reclarification of the "destroy" projectile thing I brainstormed |
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Rime is a status effect unique to Silas's main attack that visually covers Bloons in ice crystals. It slows regular Bloons by 50% and [[MOAB-Class Bloon]]s by 5%, and causes them to take +1 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Shatter}}, or {{BTD6 dt|Glacier}}-type damage. It does not affect [[BAD (BTD6)|BADs]] or [[Boss Bloon]]s. While the attack does not freeze rimed MOAB-Class Bloons, they do still count as frozen for the purposes of generating explosions when hit by the attack again. Starting from level 11, Rime slowdown for MOABs is increased to 30%, and BFBs and DDTs to 20%. | Rime is a status effect unique to Silas's main attack that visually covers Bloons in ice crystals. It slows regular Bloons by 50% and [[MOAB-Class Bloon]]s by 5%, and causes them to take +1 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Shatter}}, or {{BTD6 dt|Glacier}}-type damage. It does not affect [[BAD (BTD6)|BADs]] or [[Boss Bloon]]s. While the attack does not freeze rimed MOAB-Class Bloons, they do still count as frozen for the purposes of generating explosions when hit by the attack again. Starting from level 11, Rime slowdown for MOABs is increased to 30%, and BFBs and DDTs to 20%. | ||
This attack deals no base damage, but | This attack deals no base damage, but is considered to have the {{BTD6 dt|Frigid}} damage type, which determines what Bloons can be afflicted with rime effects and whether immune Bloons (specifically White and Purple immunities) destroy the projectile or not. This attack can receive damage buffs. The freeze effect is applied after the damage is dealt. | ||
The bonus damage of rime and the explosion stack with each other, for example if Silas targets an already frozen Bloon, it will first deal 1 damage to the target (0 base, +1 from rime) and then the explosion deals 3 more damage (1 base, +1 from rime and +1 from explosion bonus). | The bonus damage of rime and the explosion stack with each other, for example if Silas targets an already frozen Bloon, it will first deal 1 damage to the target (0 base, +1 from rime) and then the explosion deals 3 more damage (1 base, +1 from rime and +1 from explosion bonus). | ||