Dragon's Breath (BMC): Difference between revisions

it isn't
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→Strategy: doubt i wrote the best for dbreath here
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==Strategy==
==Strategy==
{{Strategy needed|Confirm viability in Flash and Multiplatform}}
{{Strategy needed|Confirm viability in Flash and Multiplatform}}
Dragon's Breath is overpriced for both single-target damage and group-popping, while still getting overrun by dense Ceramic rushes, and not fast enough to reliably pop [[DDT (BMC)|DDT]]s. It is even less efficient in the multiplatform version with its slower rate. Alternatives such as [[Bloonjitsu (BMC)|Bloonjitsu]] or large quantities of [[Triple Darts (BMC)|Triple Darts]] are preferred when Lead immunities are not a problem. However, Dragon's Breath is still usable in [[Monkey Teams (BMC)|Monkey Teams]] in loadouts that otherwise lack reliable single-target damage.
Dragon's Breath is overpriced for both single-target damage and group-popping, while still getting overrun by dense Ceramic rushes, and not fast enough to reliably pop [[DDT (BMC)|DDT]]s. Alternatives such as [[Bloonjitsu (BMC)|Bloonjitsu]] or large quantities of [[Triple Darts (BMC)|Triple Darts]] are preferred when Lead immunities are not a problem. However, Dragon's Breath is still usable in [[Monkey Teams (BMC)|Monkey Teams]] in loadouts that otherwise lack reliable single-target damage.


[[Intense Magic (BMC)|Intense Magic]] doesn't affect the flames, while [[Lightning Bolt (BMC)|Lightning Bolt]] is optional for popping groups; if focusing on only single-target damage, not crosspathing is more cost-efficient.
[[Intense Magic (BMC)|Intense Magic]] doesn't affect the flames, while [[Lightning Bolt (BMC)|Lightning Bolt]] is optional for popping groups; if focusing on only single-target damage, not crosspathing is more cost-efficient.