Bloontonium Reactor (BMC): Difference between revisions

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Because it's overpriced when not using the water cooldown buff, Reactor is difficult to justify using outside of [[Contested Territory (BMC)|Contested Territory]] and [[Bloonarius (BMC)|Bloonarius]] battles. In [[Monkey Teams (BMC)|Monkey Teams]], the full roster of available Monkey Teams that include Sub do have more cost-efficient Lead-popping, even [[Razor Rotors (BMC)|Razor Rotors]] on Lock In Place.<!--SIDE NOTE: Tack and Ace are the only things worse vs pure Leads than a Reactor, but neither are on the roster with Sub-->
Because it's overpriced when not using the water cooldown buff, Reactor is difficult to justify using outside of [[Contested Territory (BMC)|Contested Territory]] and [[Bloonarius (BMC)|Bloonarius]] battles. In [[Monkey Teams (BMC)|Monkey Teams]], the full roster of available Monkey Teams that include Sub do have more cost-efficient Lead-popping, even [[Razor Rotors (BMC)|Razor Rotors]] on Lock In Place.<!--SIDE NOTE: Tack and Ace are the only things worse vs pure Leads than a Reactor, but neither are on the roster with Sub-->


Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver its massive damage missile multiple times per turn. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities.
Due to the ability cooldown stacking bug, it can be used in CT on maps with a lot of water to reduce the cooldown of some [[First Strike Capability (BMC)|First Strike Capability]] subs to almost nothing, and deliver significant rates of damage. Due to the limited amount of Subs per city, a ratio of about 1:2 First Strikes and Reactors should maximize the rate of abilities.


==Footnotes==
==Footnotes==