Strategy:Contested Territory (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) |
||
| Line 127: | Line 127: | ||
* {{BTD6|Apache Dartship}} is an easy method of excelling the midgame without a T5, provided the map lacks simultaneous lanes. It only struggles to beat rounds with multiple Fortified MOABs (especially R64), and rounds from R75 and beyond. | * {{BTD6|Apache Dartship}} is an easy method of excelling the midgame without a T5, provided the map lacks simultaneous lanes. It only struggles to beat rounds with multiple Fortified MOABs (especially R64), and rounds from R75 and beyond. | ||
** If {{BTD6|Etienne}} is enabled, he can be used to give Camo detection to a tower that excels at everything else, like an Apache Dartship/Prime, resulting in a 6-7 score. | ** If {{BTD6|Etienne}} is enabled, he can be used to give Camo detection to a tower that excels at everything else, like an Apache Dartship/Prime, resulting in a 6-7 score. | ||
** Without damage/pierce Relics, an unsupported Apache Dartship can get overwhelmed on round 76. | |||
* Observe the final round number and prepare for difficult rounds, especially if wanting to reduce score by cutting out certain crosspaths. | * Observe the final round number and prepare for difficult rounds, especially if wanting to reduce score by cutting out certain crosspaths. | ||
* On rounds going beyond 90, having at least two towers is almost always necessary. Flying Fortress is an easy carry, provided Spectre's Super Ceramic weakness is dealt with. | * On rounds going beyond 90, having at least two towers is almost always necessary. Flying Fortress is an easy carry, provided Spectre's Super Ceramic weakness is dealt with. | ||