Bonnie (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: her farming strategy is remarkably different than farm and merchantman but uses the same principles of "prioritise costefficient eco generation over the speedy eco" |
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{{BTDB2 last updated|4.12|section=y}} | {{BTDB2 last updated|4.12|section=y}} | ||
Bonnie is best used in eco strategies, including otherwise purely eco strategies (e.g. Boomer-Mortar-Spactory, Dartling-Boomer-Spactory), to acquire income generation and selling potential like a [[Supply Drop (Battles 2)|Supply Drop]] Sniper. Early on, invest in her minecarts by prioritizing minecart income mixed with cheap but cost-efficient Bloon sends, and use her Mass Detonation to defend against a large grouped rush. Later on, go for a B.E.A.S.T income focus to maximize income from it, or save the B.E.A.S.T for halting a rush, but use this ability often. Avoid selling her minecarts unless it's a last-ditch defensive effort to afford expensive defense. | Bonnie is best used in eco strategies, including otherwise purely eco strategies (e.g. Boomer-Mortar-Spactory, Dartling-Boomer-Spactory), to acquire income generation and selling potential like a [[Supply Drop (Battles 2)|Supply Drop]] Sniper. Early on, invest in her minecarts by prioritizing minecart income mixed with cheap but cost-efficient Bloon sends, and use her Mass Detonation to defend against a large grouped rush. Later on, go for a B.E.A.S.T income focus to maximize income from it, or save the B.E.A.S.T for halting a rush, but use this ability often. Avoid selling her minecarts unless it's a last-ditch defensive effort to afford expensive defense. | ||
Bonnie is not very sensitive to round placement, but always place her on round 3 or earlier. Her timing will depend on early-game defense. Sacrificing too many Grouped Reds before Bonnie is not recommended. Any defense that only requires a cheap starter can allow for round 1 Bonnie against competent opponents. Any Dartling start would force her on round 3 if the opponent sends Spaced Greens to force [[Powerful Darts (Battles 2)|Powerful Darts]]. | |||
The best upgrades for the minecarts are Tiers 1-3. Keep investing whenever the defenses are safe; Tier 1 is more cost-efficient than Grouped Reds, and subsequent upgrades give enough selling power for important rounds. Always have at least ~$4000 going into round 13, as some players may want to bait rush to trigger Mass Detonation before counterrushing. Selling all minecarts with enough upgrades should give enough money to answer that type of rush, using defenses such as the 2-4-0 [[Turbo Charge (Battles 2)|Turbo Charge]], before either counterrushing once it's clear that the opponent is out of money from an all-out rush, or reinvesting if the opponent gives up rushing. Later minecart tiers are recommended after accumulating enough eco and when progressing deeper into the game. | The best upgrades for the minecarts are Tiers 1-3. Keep investing whenever the defenses are safe; Tier 1 is more cost-efficient than Grouped Reds, and subsequent upgrades give enough selling power for important rounds. Always have at least ~$4000 going into round 13, as some players may want to bait rush to trigger Mass Detonation before counterrushing. Selling all minecarts with enough upgrades should give enough money to answer that type of rush, using defenses such as the 2-4-0 [[Turbo Charge (Battles 2)|Turbo Charge]], before either counterrushing once it's clear that the opponent is out of money from an all-out rush, or reinvesting if the opponent gives up rushing. Later minecart tiers are recommended after accumulating enough eco and when progressing deeper into the game. | ||