Thrive (Relic): Difference between revisions

Qwertyxp2000 (talk | contribs)
exactly on round 34 is the point that there's a start of a cash bonus per pop
Qwertyxp2000 (talk | contribs)
I mean round 34 is when there is a SIGNIFICANT jump in income pops per round. dunno if 36-37 + 38-39 vs 34-35 + 38-39 is better but I'll test it in sandbox rather than pumping up programs to theorize
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*Its best use cases are Boss and Least Tiers, which need the cash-per-pop benefits to maximize income and afford expensive upgrades.
*Its best use cases are Boss and Least Tiers, which need the cash-per-pop benefits to maximize income and afford expensive upgrades.
*Excluding direct cash generation, some of the best rounds to optimize the cash-per-pop benefit include rounds 34-35, 36-37, 38-39, 49-50, 54-59, 62-63, 78-79, 83-84.
*Excluding direct cash generation, some of the best rounds to optimize the cash-per-pop benefit include rounds 34-35, 36-37, 38-39, 49-50, 54-59, 62-63, 78-79, 83-84.
*Use cases for Thrive over [[Rounding Up]] depend on early-game. The cash gain from Thrive is tiny on any round before round 34.
*Use cases for Thrive over [[Rounding Up]] depend on early-game. The cash gain from Thrive is tiny on any round before round 34
*Buying the daily Thrive in the store can be worth it if playing on non-Regular tiles.
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==Update history==
==Update history==