Pop and Awe (BTD6): Difference between revisions
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{{for|other uses|Pop and Awe (disambiguation)}} | {{for|other uses|Pop and Awe (disambiguation)}} | ||
{{research|Confirm if P&A can re-stun Bloons, and if the rate of the ability's global damage+stun can be improved with speed buffs}} | |||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Pop and Awe | |id=Pop and Awe | ||
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|xp =32000 | |xp =32000 | ||
}} | }} | ||
'''Pop and Awe''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. This upgrade replaces Artillery Battery's Bombardment ability with | '''Pop and Awe''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade replaces [[Artillery Battery (BTD6)|Artillery Battery]]'s Bombardment ability with the Pop and Awe ability, which stuns all Bloons and blimps (excluding [[BAD (BTD6)|BADs]] and [[Boss Bloon|Bosses]], while allowing all others to inch forward), does 20 damage per second to everything on the screen and immediately to any newly spawned Bloon, has a cooldown of 60 seconds, and lasts for 8 seconds. With the 0-5-2 crosspath, the ability also applies [[Burny Stuff (BTD6)|Burny Stuff]] that deals 36 damage per tick of every 1.25 seconds for up to 7.5 seconds. | ||
Pop and Awe also gains a permanent 4× attack speed compared to | Pop and Awe also gains a permanent 4× attack speed compared to Artillery Battery (with the ability inactive). In addition, bonus damage against stunned targets is increased (+2 → +8), and the blast radius is increased from 20 to 23 (28 to 32.2 with 1/2-5-0). With the 0-5-2 crosspath, the [[Burny Stuff (BTD6)|Burny Stuff]]'s damage per tick is increased from 6 to 20 and its duration is increased from 3.75 seconds to 7.5 seconds. Pop and Awe also grants all [[Artillery Battery (BTD6)|Artillery Batteries]] +1 BAD/Boss damage but it does not give this buff to itself.<section end="lede" /> | ||
==Stats== | ==Stats== | ||