Druid (BCS): Difference between revisions
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{{BCS last updated|6.4|section=y}} | {{BCS last updated|6.4|section=y}} | ||
* Druid's On Play effect guarantees healing on the turn it is played. Its main disadvantage is that it has less overall healing than cards like [[Quick Break]] or [[Monkey Priestess]] while being a relatively weak Monkey for its cost (e.g. [[Sniper Monkey (BCS)|Sniper Monkey]] has 90 ATK). | * Druid's On Play effect guarantees healing on the turn it is played. Its main disadvantage is that it has less overall healing than cards like [[Quick Break]] or [[Monkey Priestess]] while being a relatively weak Monkey for its cost (e.g. [[Sniper Monkey (BCS)|Sniper Monkey]] has 90 ATK). | ||
* Compared to the [[Tack Shooter (BCS)|Tack Shooter]], Druid costs 2 more and does | * Compared to the [[Tack Shooter (BCS)|Tack Shooter]], Druid costs 2 more and does a little less on Defender (Tack does up to 80 damage on Defender), but comes with the advantage of the aforementioned On Play effect. Including the heal, Druid has a total burst of 170, which is higher than [[Tack Sprayer (BCS)|Tack Sprayer]]. Due to the sheer amount of burst healing and damage, Druid can be used by heroes like [[Gwendolin (BCS)|Gwendolin]] to survive against Aggro strategies. | ||
* Although Monkey Priestess may heal more than Druid, it not being a Defender, having lower burst damage and damage per turn, and requiring itself to be replaced makes Druid overall a stronger card if significant healing is not necessary. | * Although Monkey Priestess may heal more than Druid, it not being a Defender, having lower burst damage and damage per turn, and requiring itself to be replaced makes Druid overall a stronger card if significant healing is not necessary. | ||
* [[Ezili (BCS)|Ezili]] may use Druid over other [[Defender|Defenders]] to keep herself healthy when using Totem repeatedly. | * [[Ezili (BCS)|Ezili]] may use Druid over other [[Defender|Defenders]] to keep herself healthy when using Totem repeatedly. | ||