Double Ceramic Bloon: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{research|Verify if 6.4's sent Dceramic is strong against human players (other than more of a hassle against Dreadbloon)}} | ||
*Double Ceramic deals a high amount of damage if allowed to leak. Its | {{BCS last updated|6.4|section=y}} | ||
*Double Ceramic deals a high amount of damage if allowed to leak. Its 460 damage and less delay than [[BFB (BCS)|BFB]] makes Double Ceramic paramount to defend, as nearly any health buff will make it lethal. | |||
**Double Ceramic can be combined with [[Fortify]] and two [[Quick Ready]] as an OTK (provided a lack of Defenders, shields, [[Adora, High Priestess (BCS)|Adora]]'s passive, or 0-delay stoppers), but requires 3 more Gold. The easiest solution is to use [[Amelia the Amazing (BCS)|Amelia]]'s Act of Power to discount one of the Quick Readies, making that combo only cost 19 Gold.<!--7+2+6+2--> | **Double Ceramic can be combined with [[Fortify]] and two [[Quick Ready]] as an OTK (provided a lack of Defenders, shields, [[Adora, High Priestess (BCS)|Adora]]'s passive, or 0-delay stoppers), but requires 3 more Gold. The easiest solution is to use [[Amelia the Amazing (BCS)|Amelia]]'s Act of Power to discount one of the Quick Readies, making that combo only cost 19 Gold.<!--7+2+6+2--> | ||
***[[Zee Jay (BCS)|Zee Jay]] gives enough health that the Double Ceramic can do 500 damage. At max Gold, he only needs something to gain 1 Gold from another source for it to be able to OTK with just two [[Quick Ready|Quick Readies]]. Or, if the queue allows, a [[Hastening Bloon]] + Quick Ready. | |||
**[[Double Yellow Bloon]] generally is considered better for OTK in most instances, as it is easier to afford if it has to be played earlier, it is a better [[Eerie Lifeforce]] target, and it requires the same amount of cards to have the combo work. | **[[Double Yellow Bloon]] generally is considered better for OTK in most instances, as it is easier to afford if it has to be played earlier, it is a better [[Eerie Lifeforce]] target, and it requires the same amount of cards to have the combo work. | ||
*Double Ceramic is ill-fitted for use in a Tempo deck, as its very low amount of health for 7 Gold makes it very easy to pop. If [[Adora (BCS)|Adora]] uses Double Ceramic in Tempo, though, she may use [[Quick Ready]] + [[Max Heal]] as a 10 gold combo for 1 delay Double Ceramics to deal a huge amount of health or kill in one turn. | *Double Ceramic is ill-fitted for use in a Tempo deck, as its very low amount of health for 7 Gold makes it very easy to pop. If [[Adora (BCS)|Adora]] uses Double Ceramic in Tempo, though, she may use [[Quick Ready]] + [[Max Heal]] as a 10 gold combo for 1 delay Double Ceramics to deal a huge amount of health or kill in one turn. | ||
*If the player can reach the point where storm Double Ceramics spawn, they can combine Quick Ready with Double Trouble on the healthiest 1-delay Ceramic for getting as much damage through as possible. | *If the player can reach the point where storm Double Ceramics spawn, they can combine Quick Ready with Double Trouble on the healthiest 1-delay Ceramic for getting as much damage through as possible. | ||
*[[Eerie Lifeforce]] can be used on late storm Double Ceramic spawns to finish off games. | *[[Eerie Lifeforce]] can be used on late storm Double Ceramic spawns to finish off games. | ||
*Three [[Long Range Rang]]s are needed to break down Double Ceramic Bloons to 20 Health. | |||
==Update history== | ==Update history== | ||