Double Green Bloon: Difference between revisions
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==Tips== | ==Tips== | ||
{{outdated|Possibly aggro better? v6.4 buff}} | |||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*Double Green costs twice as much as a [[Green Bloon (BCS)|Green Bloon]] or a [[Swarm Green Bloon]], but still has 2 charges and pairs well with health boosts such as [[Fortify]]. However, the [[Double Yellow Bloon]] usually overshadows it due to virtue of highest HP 1-delay Double Bloon. | *Double Green costs twice as much as a [[Green Bloon (BCS)|Green Bloon]] or a [[Swarm Green Bloon]], but still has 2 charges and pairs well with health boosts such as [[Fortify]]. However, the [[Double Yellow Bloon]] usually overshadows it due to virtue of highest HP 1-delay Double Bloon. | ||
**Similarly to playing two Greens, playing one Double Green is enough Bloontonium for unlocking Amelia's Bloon Shield. | **Similarly to playing two Greens, playing one Double Green is enough Bloontonium for unlocking Amelia's Bloon Shield. | ||
* | *[[Double Yellow Bloon]] is generally better for OTK decks, but Double Green is a slightly cheaper option that only has 20 less Health (40 less damage). | ||
*If paired with [[Zee Jay (BCS)|Zee Jay]]'s Passive Enhancements, a Double Green combined with three Fortify<!--80+20+50*3=250--> and [[Quick Ready]] does exactly enough damage to OTK an opponent without [[shield (BCS)|shield]]s, [[Defender]]s, the passives of [[Quincy (BCS)|Quincy]] or [[Adora (BCS)|Adora]], or 0-delay stoppers. | *If paired with [[Zee Jay (BCS)|Zee Jay]]'s Passive Enhancements, a Double Green combined with three Fortify<!--80+20+50*3=250--> and [[Quick Ready]] does exactly enough damage to OTK an opponent without [[shield (BCS)|shield]]s, [[Defender]]s, the passives of [[Quincy (BCS)|Quincy]] or [[Adora (BCS)|Adora]], or 0-delay stoppers. | ||
==Update history== | ==Update history== | ||
{{BCS change list by name|Double Green Bloon}} | {{BCS change list by name|Double Green Bloon}} | ||
==Development== | |||
For Version 6.4, Double Red, Double Blue, Double Green, and Double Ceramic all had their health increased by 10 in order to improve their viability without dependence on health buffs.<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref> Although not stated in the commentary by OdysseyTOS, cost nerfs to [[Eerie Lifeforce]] have removed a niche where Double Green with Eerie Lifeforce can OTK for exactly 20 Gold with two [[Quick Ready]] and that Power. | |||
==Gallery== | ==Gallery== | ||