Howl: Difference between revisions
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==Tips== | ==Tips== | ||
{{outdated|v6.4 howl buff might make his anti-aggro better}} | |||
{{BCS last updated|6.1|section=y}} | {{BCS last updated|6.1|section=y}} | ||
*Full [[Wolf]] armies will benefit from this card the most. With all three of this card, they'll do 60 damage per turn, which rivals most 1-delay Monkeys, not including certain Ultra Rare Monkeys (e.g. [[Total Transformation Monkey]], [[Sun Temple (BCS)|Sun Temple]]). It's even better with [[Dire Wolf]], which will synergize well with its splash damage, for up to 80 ATK with three Howls alone. | *Full [[Wolf]] armies will benefit from this card the most. With all three of this card, they'll do 60 damage per turn, which rivals most 1-delay Monkeys, not including certain Ultra Rare Monkeys (e.g. [[Total Transformation Monkey]], [[Sun Temple (BCS)|Sun Temple]]). It's even better with [[Dire Wolf]], which will synergize well with its splash damage, for up to 80 ATK with three Howls alone. | ||
==Update history== | ==Update history== | ||
{{BCS change list by name|Howl}}--> | {{BCS change list by name|Howl}} | ||
==Development== | |||
Howl had its cost reduced to make it way less of a brick for both Obyns.<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref> Although Mountain Obyn players would see more usage of Mountain Obyn surviving with just [[Dire Wolf|Dire Wolves]], the buffed Howl makes early-game less difficult for both Obyns, and won't really change how difficult Dire Wolves are to create or handle rushes when used correctly.<ref name="odysseyTOS-6.4" /> | |||
==Gallery== | ==Gallery== | ||