Regrow Yellow Bloon: Difference between revisions
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==Tips== | ==Tips== | ||
{{outdated|v6.4 rework might make aggro better here}} | |||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*Regrow Yellow Bloon costs the same as a [[Yellow Bloon (BCS)|Yellow Bloon]] but has 2 delay instead of 1. It's less effective alone but more effective if combined with one-delay Bloons. The regrow effect helps it resist chip damage. | *Regrow Yellow Bloon costs the same as a [[Yellow Bloon (BCS)|Yellow Bloon]] but has 2 delay instead of 1. It's less effective alone but more effective if combined with one-delay Bloons. The regrow effect helps it resist chip damage. | ||
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Regrow Yellow was playtested in Version 6.2. Community playtesters proposed a buff to 135 or 140, but was reduced to only a buff from 120 to 130.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> Some community playtesters consider this a minor buff to what they considered a bad card.<ref name="odyssey-6.2-video" /> | Regrow Yellow was playtested in Version 6.2. Community playtesters proposed a buff to 135 or 140, but was reduced to only a buff from 120 to 130.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> Some community playtesters consider this a minor buff to what they considered a bad card.<ref name="odyssey-6.2-video" /> | ||
Version 6.4 changed Regrow Yellow to have a higher base value but lose a charge, making it more of a rival to [[Volatile Bloon]] without the downside in aggro decks.<ref name="odysseyTOS-6.4">https://www.youtube.com/watch?v=Y5RCsiqq--s</ref> The design choice was to make Regrow Yellow more of a single "big Bloon" for early rounds.<ref name="odysseyTOS-6.4" /> 170 Health was proposed but was dialled down to 160 to not outclass Volatile Bloon.<ref name="odysseyTOS-6.4" /> | |||
==Gallery== | ==Gallery== | ||