Supply Drop (Battles 2): Difference between revisions

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Qwertyxp2000 (talk | contribs)
4.13 buff
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'''Supply Drop''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It grants Sniper Monkey a Supply Drop [[Activated Ability|Ability]], which when activated calls in a plane that drops a crate worth $1,750 once collected. The ability has a [[Ability Cooldown|cooldown]] of 50 seconds and an initial cooldown of 20 seconds. Its cooldown reduces by 5 seconds per Path 3 crosspath, for 45 and 40 seconds. [[Elite Sniper (Battles 2)|Elite Sniper]] can trigger all available Supply Drop abilities simultaneously.
'''Supply Drop''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It grants Sniper Monkey a Supply Drop [[Activated Ability|Ability]], which when activated calls in a plane that drops a crate worth $2,000 once collected. The ability has a [[Ability Cooldown|cooldown]] of 50 seconds and an initial cooldown of 20 seconds. Its cooldown reduces by 5 seconds per Path 3 crosspath, for 45 and 40 seconds. [[Elite Sniper (Battles 2)|Elite Sniper]] can trigger all available Supply Drop abilities simultaneously.


This upgrade additionally grants Sniper Monkey's bullets (but not its shrapnel) the unstoppable damage type (now pops [[Frozen Bloon|Frozen Bloon]]s and [[Lead Bloon (Battles 2)|Lead Bloon]]s), and increases shrapnel pierce from 2 to 3.
This upgrade additionally grants Sniper Monkey's bullets (but not its shrapnel) the unstoppable damage type (now pops [[Frozen Bloon|Frozen Bloon]]s and [[Lead Bloon (Battles 2)|Lead Bloon]]s), and increases shrapnel pierce from 2 to 3.
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==Strategy==
==Strategy==
{{BTDB2 last updated|4.13|section=y}}
{{BTDB2 last updated|4.13|section=y}}
It is not a super efficient income generator without [[DJ Benjammin' (Battles 2)|DJ Benjammin']]'s Side Hustle, but has the lowest footprint out of all of the alt eco abilities, and picking Sniper gives an advantage of supplementary single-target damage and supports from the other paths. However, Supply Drop does weak damage that also anti-stalls, which makes it less desirable than other alt eco abilities, especially [[Support Chinook (Battles 2)|Support Chinook]]. Having Supply Drop also enables [[Cripple MOAB (Battles 2)|Cripple MOAB]] to be used in a loadout.
It is not a super efficient income generator without [[DJ Benjammin' (Battles 2)|DJ Benjammin']]'s Side Hustle, but has the lowest footprint out of all of the alt eco abilities, and picking Sniper gives an advantage of supplementary single-target damage and supports from the other paths. However, Supply Drop does weak damage that also anti-stalls, which makes it less desirable than other alt eco abilities, especially [[Support Chinook (Battles 2)|Support Chinook]]. Having Supply Drop also enables [[Cripple MOAB (Battles 2)|Cripple MOAB]] to be used in a loadout. Buy Supply Drop early to snowball later on; its cost-efficiency versus normal eco is not bad and has selling power.


It is recommended to use 0-4-2, as the damage bonus from 2-4-0 is usually not enough to be worth losing out the income bonuses of Path 3. Other defenses are usually better at defending rushes, particularly dense rushes, though a single 2-4-0 can be used to supplement against round 13-16 type rushes.
It is recommended to use 0-4-2, as the damage bonus from 2-4-0 is usually not enough to be worth losing out the income bonuses of Path 3. Other defenses are usually better at defending rushes, particularly dense rushes, though a single 2-4-0 can be used to supplement against round 13-16 type rushes.