Damaged MOAB: Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips: new number, okay i don't think strategy changed here right? |
Repair bot synergy and a bit more tips fixing! Dmoab and Zrainbow section also updated Tags: Visual edit Mobile edit Mobile web edit |
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==Tips== | ==Tips== | ||
{{BCS last updated|6.4|section=y}} | {{BCS last updated|6.4|section=y}} | ||
* Despite the damage done to the Bloon on play, at 4 Gold it is the most cost-effective Large Bloon, at 93.75 | * Despite the damage done to the Bloon on play, at 4 Gold it is the most cost-effective Large Bloon, at 93.75 health per gold after its damage. As an Uncommon rarity Large Bloon, it is affordable to budget players. Because of its slow speed, it is less useful in very aggressive decks, and more useful for fast-paced midrange decks. | ||
* Cards such as [[Necromancer (BCS)|Necromancer]] and [[Healing Bloon]] can heal the MOAB back up before it is removed too quickly, and with [[Healing Bloon]] it can be used to instantly heal a Damaged MOAB if played on the same turn as it. | * Cards such as [[Necromancer (BCS)|Necromancer]], [[Bloon Repair Bot]], and [[Healing Bloon]] can heal the MOAB back up before it is removed too quickly, and with [[Healing Bloon]] it can be used to instantly heal a Damaged MOAB if played on the same turn as it. | ||
* Playing both charges gives you a total of | * Playing both charges gives you a total of 750 health on field for 8, making it better the earlier you can play it, as its high amount of health per cost allows you to create large pushes earlier than most cards allow. | ||
* Damaged MOAB is not a good substitute for [[MOAB (BCS)|MOAB]] in more slow-paced midrange decks, due to the health you are receiving being spread out between two Bloons, and the higher amount of health two [[MOAB (BCS)|MOABs]] can provide. Damaged MOAB shines the earlier you can play it, giving it a different role than most Large Bloons. | * Damaged MOAB is not a good substitute for [[MOAB (BCS)|MOAB]] in more slow-paced midrange decks, due to the health you are receiving being spread out between two Bloons, and the higher amount of health two [[MOAB (BCS)|MOABs]] can provide. Damaged MOAB shines the earlier you can play it, giving it a different role than most Large Bloons. | ||
* [[Zombie Rainbow Bloon]] | * [[Zombie Rainbow Bloon]] can serve a similar function as Damaged MOAB, having even higher health in a single Bloon, but due to Damaged MOAB's faster delay, lower cost, two charges and higher initial health, it is worth it over Zombie Rainbow in decks that do not run any support for [[Undead]] Bloons. | ||
==Update history== | ==Update history== | ||