ZOMG (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Extra ZOMG Tips Tags: Visual edit Mobile edit Mobile web edit |
||
| Line 25: | Line 25: | ||
==Tips== | ==Tips== | ||
{{BCS last updated|6.4|section=y}} | {{BCS last updated|6.4|section=y}} | ||
*Unlike [[BFB (BCS)|BFB]]s and [[MOAB (BCS)|MOAB]]s, ZOMG only has one charge and 1 extra delay for +300 Health compared to a BFB, but more expensive (2 and 1 more Gold, respectively). A lone ZOMG is | *Unlike [[BFB (BCS)|BFB]]s and [[MOAB (BCS)|MOAB]]s, ZOMG only has one charge and 1 extra delay for +300 Health compared to a BFB, but more expensive (2 and 1 more Gold, respectively). A lone ZOMG is a significant threat without high single-target damage or a Large Bloon instakill, especially if played early. | ||
*ZOMG has | *ZOMG has the third highest Health of any non-scaling Bloon, but is slow. It competes with the same-costing [[Soulstealer Bloon]], being 1 delay slower but packing much more Health and not having to need Bloons on the field to gain health. | ||
*Unlike cards such as [[Soulstealer Bloon]] or [[Golden Blimp]], ZOMG immediately has a huge health pool with no other requirements needing to be met. This makes ZOMG extremely solid at forcing opponents to defend early, as it’s fairly cheap price combined with its very high health makes it great to play early. | |||
*ZOMG can help Tempo decks get back on their feet if their previous push was hit by cards like Bloon Master Alchemist or Bloonsday Device, as it’s fairly low price for its high stats lets you play more Bloons after it than other cards like [[Lead Zeppelin]] or [[Golden Blimp]]. | |||
==Update history== | ==Update history== | ||