Glaive Lord (BTD6): Difference between revisions
Fixed a grammatical error Tags: Visual edit Mobile edit Mobile web edit |
Fixed grammar Tags: Mobile edit Mobile web edit |
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In addition, the Boomerang Monkey's base attack deals +5 damage, +10 to Ceramic Bloons, can bounce to new targets from any distance, can re-hit Bloons it has already hit after 0.6 seconds, and now applies a [[damage over time]] effect to the first MOAB-Class Bloon it hits, dealing 100 damage to it every second for 10 seconds. The effect does not stack with itself, nor does it soak through multiple layers. | In addition, the Boomerang Monkey's base attack deals +5 damage, +10 to Ceramic Bloons, can bounce to new targets from any distance, can re-hit Bloons it has already hit after 0.6 seconds, and now applies a [[damage over time]] effect to the first MOAB-Class Bloon it hits, dealing 100 damage to it every second for 10 seconds. The effect does not stack with itself, nor does it soak through multiple layers. | ||
With [[Long Range Rangs (BTD6)|Long Range Rangs]] crosspath the orbital glaive area of effect's size by 15% and when upgraded further to [[Red Hot Rangs (BTD6)|Red Hot Rangs]] the damage of orbital glaives and base attack are increased by 2 and | With [[Long Range Rangs (BTD6)|Long Range Rangs]] crosspath the orbital glaive area of effect's size increases by 15%, and when upgraded further to [[Red Hot Rangs (BTD6)|Red Hot Rangs]] the damage of orbital glaives and base attack are increased by 2 and can pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen]] Bloons. Additionally, this crosspath allows Glaive Lord to hit [[DDT (BTD6)|DDTs]] if visible. | ||
==Stats== | ==Stats== | ||