It's All On Fire Now: Difference between revisions
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{{research|verify if up to date for 6.4 with the new 6.4 buff}} | {{research|verify if up to date for 6.4 with the new 6.4 buff}} | ||
{{BCS last updated|6.4|section=y}} | {{BCS last updated|6.4|section=y}} | ||
*Two charges of It's All on Fire can be used to light two bloons on fire, or chain at least 90 damage (60 damage + 1 tick of 30 damage). This is enough damage to pop a [[Blooming Bloon (BCS)|Blooming Bloon]] even with both [[Ezili (BCS)|Ezili]] and Dark Castle, but needs more | *Two charges of It's All on Fire can be used to light two bloons on fire, or chain at least 90 damage (60 damage + 1 tick of 30 damage). This is enough damage to pop a [[Blooming Bloon (BCS)|Blooming Bloon]] even with both [[Ezili (BCS)|Ezili]] and Dark Castle, but needs more if buffed by [[Zee Jay (BCS)|Zee Jay]] or [[Amelia (BCS)|Amelia]]. | ||
*This card synergizes very well with [[Extreme Heat]], allowing the player to eliminate up to two Bloons instantly for only 5<!--1+4--> Gold each. | *This card synergizes very well with [[Extreme Heat]], allowing the player to eliminate up to two Bloons instantly for only 5<!--1+4--> Gold each. | ||
*This card works very well with [[Gwen's Choice|Gwen’s Choice]] as a way to light the first enemy Bloon on fire for a 3 gold combo that deals 130 damage. This is helpful versus Aggro strategies and does enough damage to pop [[Blooming Bloon (BCS)|Blooming Bloon]] or [[Yellow Bloon (BCS)|Yellow Bloon]]. | *This card works very well with [[Gwen's Choice|Gwen’s Choice]] as a way to light the first enemy Bloon on fire for a 3 gold combo that deals 130 damage. This is helpful versus Aggro strategies and does enough damage to pop [[Blooming Bloon (BCS)|Blooming Bloon]] or [[Yellow Bloon (BCS)|Yellow Bloon]]. | ||