Projectile Ricochet: Difference between revisions
Qwertyxp2000 (talk | contribs) So... it now only ricochets without the Last thing? |
solved research |
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{{BTD6 generic item info | |||
|id=ProjectileRicochet | |id=ProjectileRicochet | ||
|numeric id=13 | |numeric id=13 | ||
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|introduced=55.0 | |introduced=55.0 | ||
}} | }} | ||
'''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]. The ricochet effect does not affect track-based attacks, anything that snaps onto a target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets), or anything that alters projectile movement (e.g. [[Alchemist (BTD6)|Alchemist]]'s potions, [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s boomerangs). | '''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]. The ricochet effect only affects projectiles that travel in a straight line and does not affect track-based attacks, anything that snaps onto a target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets), or anything that alters projectile movement (e.g. [[Alchemist (BTD6)|Alchemist]]'s potions, [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s boomerangs). | ||
After hitting a Bloon, the ricochet effect targets "Close" from the point of impact and can only seek Bloons located between 5 and 2,000 units (map-wide) from its current position. Projectiles can only bounce a maximum of two times, and after that, or if there is no target in range, they will continue their movement in a straight line. | |||
==Tips== | ==Tips== | ||