Red Bloon Apopalypse: Difference between revisions

Qwertyxp2000 (talk | contribs)
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Qwertyxp2000 (talk | contribs)
you don't really see Overload in Control as by the time players can use RBA then they'd pretty much lose the value of Overload anyway. Bmelter sees use in Eternal decks but that is also not that common. also "mostly used", well the reason people equip it is for the incentive of blocking enemy bloons, so it's not a doubt.
 
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{{outdated|Re-verify if v6.4 cost nerf is a deal-breaker (maybe specific early rounds) or just a general all-around nerf}}
{{outdated|Re-verify if v6.4 cost nerf is a deal-breaker (maybe specific early rounds) or just a general all-around nerf}}
{{BCS last updated|6.4|section=y}}
{{BCS last updated|6.4|section=y}}
*Red Bloon Apopalypse plays entirely differently from [[Red Bloon Storm]]. It's a control card mostly meant for blocking the opponent from playing and prevent the [[Storm (BCS)|Storm]]'s Bloons. Friendly Red Bloons serve as a downside, however, but this can be played around.
*Red Bloon Apopalypse plays entirely differently from [[Red Bloon Storm]]. It should be used for Control decks, blocking the [[Storm (BCS)|Storm]]'s Bloons and preventing the opponent from playing Bloons. Friendly Red Bloons serve as a downside, however, but this can be played around.
*Red Bloon Apopalypse can mutually shut down the tempo of both players, but hurts the passive player less. This hurts faster-paced tempo by slowing down their pressure and allows the other player to pile more resources defensively.
*Red Bloon Apopalypse can mutually shut down the tempo of both players, but hurts the passive player less. This hurts faster-paced tempo by slowing down their pressure and allows the other player to pile more resources defensively.
*Because of its high cost, 5 more Gold than Red Bloon Storm, Red Bloon Apopalypse should never be equipped for swarm synergies. The opponent may try to avoid popping your Reds so you can mutually gain its disadvantages, but the Reds remain a leaking threat until after two turns, and your Reds leak first. Still, the swarms of Reds are far less threatening than, for instance, masses of Large Bloons or Zombie-focused offense.
*Because of its high cost, 5 more Gold than Red Bloon Storm, Red Bloon Apopalypse should never be equipped for swarm synergies. The opponent may try to avoid popping your Reds so you can mutually gain its disadvantages, but the Reds remain a leaking threat until after two turns, and your Reds leak first. Still, the swarms of Reds are far less threatening than, for instance, masses of Large Bloons or Zombie-focused offense.
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**Weakening the opponent's Bloons without popping them (such as by using one Spike Storm), then allowing them to leak, is an easy way to scale [[Heart of Vengeance Druid]]s.
**Weakening the opponent's Bloons without popping them (such as by using one Spike Storm), then allowing them to leak, is an easy way to scale [[Heart of Vengeance Druid]]s.
*To avoid killing the stall, avoid cards that automatically attack, such as Mortars and [[Blade Maelstrom (BCS)|Blade Maelstrom]], as well as [[Grand Saboteur (BCS)|Grand Saboteur]]. Leaving even just one space can allow the opponent to have enough leverage next turn.
*To avoid killing the stall, avoid cards that automatically attack, such as Mortars and [[Blade Maelstrom (BCS)|Blade Maelstrom]], as well as [[Grand Saboteur (BCS)|Grand Saboteur]]. Leaving even just one space can allow the opponent to have enough leverage next turn.
*Note that a player can use certain Hero abilities (mainly [[Quincy (BCS)|Quincy]]'s Arrow Shot) or cards (e.g. [[Overload (BCS)|Overload]], [[Bloon Melter]], [[Enhanced Reflexes]]) to open up space for another Bloon. Both players are able to take advantage of this to send better bloons for extra pressure. To prevent some of these, [[Bloontonium Leak]] can be used before Red Bloon Apopalypse.
*Note that a player can use certain Hero abilities (mainly [[Quincy (BCS)|Quincy]]'s Arrow Shot) or cards (e.g. [[Enhanced Reflexes]], [[Bloon Melter]]) to open up space for another Bloon. Both players are able to take advantage of this to send better bloons for extra pressure. To prevent some of these, [[Bloontonium Leak]] can be used before Red Bloon Apopalypse.
*Once the opponent's Red Bloons are destroyed, they fill the opponent's graveyard with Red Bloons, which makes [[Reinflated]] and [[The Prestige]] less likely to draw the Bloons the opponent wants (such as [[Pink Bloon (BCS)|Pink Bloon]]s and [[The Eternal]]) and weakens a potential [[Bloon Amalgam]] (from [[Bloon Amalgamation]]). This is a positive for [[Eerie Lifeforce]], which gains up to +80 total for every Red Bloon Apopalypse played (depending on the number of Reds on a player's side).
*Once the opponent's Red Bloons are destroyed, they fill the opponent's graveyard with Red Bloons, which makes [[Reinflated]] and [[The Prestige]] less likely to draw the Bloons the opponent wants (such as [[Pink Bloon (BCS)|Pink Bloon]]s and [[The Eternal]]) and weakens a potential [[Bloon Amalgam]] (from [[Bloon Amalgamation]]). This is a positive for [[Eerie Lifeforce]], which gains up to +80 total for every Red Bloon Apopalypse played (depending on the number of Reds on a player's side).
*Some decks that focus on the [[Extractor Bloon]] use Red Bloon Apopalypse with weak damage like [[Quincy (BCS)|Quincy]]'s passive, Spike Storm, or [[Glaive Ricochet (BCS)|Glaive Ricochet]] to feed the Extractor Bloon(s).
*Some decks that focus on the [[Extractor Bloon]] use Red Bloon Apopalypse with weak damage like [[Quincy (BCS)|Quincy]]'s passive, Spike Storm, or [[Glaive Ricochet (BCS)|Glaive Ricochet]] to feed the Extractor Bloon(s).