Master Bomber (BTD6): Difference between revisions
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'''Master Bomber''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade enhances its sticky bombs and flash bombs to stun MOAB-class Bloons (except [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]]) and do more damage to all Bloons, and | '''Master Bomber''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade enhances its sticky bombs and flash bombs to stun MOAB-class Bloons (except [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]]) and do more damage to all Bloons, and sticky bombs are thrown 2× as often with infinite range. Sticky bombs now stun the target for 1 second when attached, and their detonation damage is increased to 3000 to the target and 600 to other nearby Bloons. Flash bombs deal 10 damage and can stun MOAB-class for 0.325 seconds. Additionally, each shuriken deals +19 damage to stunned Bloons as well as +19 damage to Bloons with any tier of sticky bomb attached, and caltrop damage increases to 5 and deals +5 Ceramic damage. <section end="lede" /> | ||
==Mechanics== | ==Mechanics== | ||
The | The Master Bomber throws a black sticky bomb that is distinct from the T4 Ninja's, and different types of this [[mutator]] are allowed to stack. The sticky bomb attack has a 50% reduced [[attack cooldown]] (every 2.25 seconds), gains infinite range, and has its main target [[damage]] increased from 450 to 3000 and explosion damage to other targets increased from 100 to 600. Additionally, when attached onto a [[MOAB-Class Bloon]] it stuns the target for 1 second, unless it's a [[BAD (BTD6)|BAD]] or [[Boss Bloon|Boss Bloon]]. Like the T4's sticky bomb, the Master Bomber's sticky bomb lasts up to 3 seconds and takes 2.95 seconds before triggering the explosion effects. | ||
This upgrade increases [[Stunned damage]] | This upgrade increases its bonus [[Stunned damage]] on shurikens from +4 to +19, and grants +19 instead of +4 bonus damage to Bloons that have a sticky bomb of any tier attached. | ||
Additionally, its [[Flash Bomb (BTD6)|flash bombs]] stun MOAB-Class Bloons except for [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]] for 0.325 seconds, and | Additionally, its [[Flash Bomb (BTD6)|flash bombs]] stun MOAB-Class Bloons except for [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]] for 0.325 seconds, and their damage is increased from 3 to 10. | ||
This upgrade increases its [[Caltrops (BTD6)|caltrop]] damage from 1 to 5, with +5 [[Ceramic damage]]. | |||
==Stats== | ==Stats== | ||
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{{Strategy needed}} | {{Strategy needed}} | ||
{{BTD6 last updated|55.2|section=y}} | {{BTD6 last updated|55.2|section=y}} | ||
When given lots of surrounding [[Shinobi Tactics (BTD6)|Shinobi Tactics]], Master Bomber can deal plenty of damage to large groups of MOAB-class bloons while | When given lots of surrounding [[Shinobi Tactics (BTD6)|Shinobi Tactics]], Master Bomber can deal plenty of damage to large groups of MOAB-class bloons while providing decent single-target damage and stun support. It's recommended to have decent coverage of its main range to take advantage of its flash bombs and improved shurikens. | ||
Master Bomber is a good choice for consistent Boss damage (except [[Blastapopoulos (BTD6)|Blastapopoulos]]) without need for additional synergies | Master Bomber is a good choice for consistent Boss damage (except against [[Blastapopoulos (BTD6)|Blastapopoulos]]) without need for additional synergies. It is particularly efficient against [[Diamondback]], because even without attack speed buffs its sticky bomb cooldown is shorter than the detonation delay, and Diamondback's segments uniquely allow the Master Bomber to attach multiple sticky bombs simultaneously to the Boss. | ||
Path 1 crosspaths are preferred for a consistent DPS boost, and for handling groups 2-0-5 is worth it due to the much higher shuriken damage to stunned and stickied Bloons. Path 2 crosspaths are no better than with [[Flash Bomb (BTD6)|Flash Bomb]], which already has inferior pierce for the support provided. | Path 1 crosspaths are preferred for a consistent DPS boost, and for handling groups 2-0-5 is worth it due to the much higher shuriken damage to stunned and stickied Bloons. Path 2 crosspaths are no better than with [[Flash Bomb (BTD6)|Flash Bomb]], which already has inferior pierce for the support provided. | ||