Even More Tacks (BTD6): Difference between revisions
This is now the cost in version 56.0, I sourced it from patch notes Tags: Mobile edit Mobile web edit Advanced mobile edit |
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==Strategy== | ==Strategy== | ||
Even More Tacks is | {{BTD6 last updated|56.3|section=y}} | ||
Even More Tacks is less cost-efficient at producing tacks than a 0-0-0 Tack Shooter, and thus is only recommended for crosspathing purposes. Like [[More Tacks (BTD6)|More Tacks]], Even More Tacks improves DPS, though losing the benefits of other crosspaths may not always be worth losing. Most of the time, fully crosspathing to Even More Tacks is recommended over stopping at the T1. | |||
{{BTD6|Hot Shots}} prefers this crosspath only when focusing on single-target DPS but generally not as good as the substantial pierce bonus from [[Super Range Tacks (BTD6)|Super Range Tacks]]. On the other hand, Even More Tacks is recommended for [[Inferno Ring (BTD6)|Inferno Ring]] when pierce buffs such as {{BTD6|Berserker Brew}} and {{BTD6|Primary Training}} can be obtained, and for [[Ring of Fire (BTD6)|Ring of Fire]] when its base range and pierce are sufficient. | |||
{{BTD6|Blade Shooter}} may benefit from this crosspath increasing its DPS if accounting for lower consistency than with [[Even Faster Shooting (BTD6)|Even Faster Shooting]], but the biggest benefit for path 2 is the improved duration of [[Blade Maelstrom (BTD6)|Blade Maelstrom]] and [[Super Maelstrom (BTD6)|Super Maelstrom]] abilities to increase their reliability. | |||
==Update history== | ==Update history== | ||